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https://github.com/Ryujinx/SDL.git
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PulseAudio: Added multiple device support, other cleanups.
Thanks to Dominik Frizel for most of the effort on this! Fixes Bugzilla #2730.
This commit is contained in:
parent
73feb8c042
commit
9a83151e9c
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@ -26,6 +26,7 @@
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Stéphan Kochen: stephan .a.t. kochen.nl
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*/
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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@ -38,7 +39,6 @@
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#include <sys/types.h>
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#include <errno.h>
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#include <pulse/pulseaudio.h>
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#include <pulse/simple.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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@ -66,10 +66,6 @@ static SDL_INLINE int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
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static const char *(*PULSEAUDIO_pa_get_library_version) (void);
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static pa_simple *(*PULSEAUDIO_pa_simple_new) (const char *, const char *,
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pa_stream_direction_t, const char *, const char *, const pa_sample_spec *,
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const pa_channel_map *, const pa_buffer_attr *, int *);
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static void (*PULSEAUDIO_pa_simple_free) (pa_simple *);
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static pa_channel_map *(*PULSEAUDIO_pa_channel_map_init_auto) (
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pa_channel_map *, unsigned, pa_channel_map_def_t);
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static const char * (*PULSEAUDIO_pa_strerror) (int);
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@ -87,6 +83,7 @@ static pa_context * (*PULSEAUDIO_pa_context_new) (pa_mainloop_api *,
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const char *);
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static int (*PULSEAUDIO_pa_context_connect) (pa_context *, const char *,
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pa_context_flags_t, const pa_spawn_api *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_list)(pa_context *, pa_sink_info_cb_t, void *);
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static pa_context_state_t (*PULSEAUDIO_pa_context_get_state) (pa_context *);
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static void (*PULSEAUDIO_pa_context_disconnect) (pa_context *);
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static void (*PULSEAUDIO_pa_context_unref) (pa_context *);
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@ -179,8 +176,6 @@ static int
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load_pulseaudio_syms(void)
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{
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SDL_PULSEAUDIO_SYM(pa_get_library_version);
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SDL_PULSEAUDIO_SYM(pa_simple_new);
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SDL_PULSEAUDIO_SYM(pa_simple_free);
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SDL_PULSEAUDIO_SYM(pa_mainloop_new);
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SDL_PULSEAUDIO_SYM(pa_mainloop_get_api);
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SDL_PULSEAUDIO_SYM(pa_mainloop_iterate);
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@ -190,6 +185,7 @@ load_pulseaudio_syms(void)
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SDL_PULSEAUDIO_SYM(pa_operation_unref);
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SDL_PULSEAUDIO_SYM(pa_context_new);
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SDL_PULSEAUDIO_SYM(pa_context_connect);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_state);
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SDL_PULSEAUDIO_SYM(pa_context_disconnect);
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SDL_PULSEAUDIO_SYM(pa_context_unref);
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@ -206,28 +202,96 @@ load_pulseaudio_syms(void)
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return 0;
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}
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/* Check to see if we can connect to PulseAudio */
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static SDL_bool
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CheckPulseAudioAvailable()
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static SDL_INLINE int
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squashVersion(const int major, const int minor, const int patch)
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{
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pa_simple *s;
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pa_sample_spec ss;
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return ((major & 0xFF) << 16) | ((minor & 0xFF) << 8) | (patch & 0xFF);
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}
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ss.format = PA_SAMPLE_S16NE;
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ss.channels = 1;
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ss.rate = 22050;
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/* Workaround for older pulse: pa_context_new() must have non-NULL appname */
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static const char *
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getAppName(void)
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{
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const char *verstr = PULSEAUDIO_pa_get_library_version();
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if (verstr != NULL) {
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int maj, min, patch;
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if (SDL_sscanf(verstr, "%d.%d.%d", &maj, &min, &patch) == 3) {
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if (squashVersion(maj, min, patch) >= squashVersion(0, 9, 15)) {
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return NULL; /* 0.9.15+ handles NULL correctly. */
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}
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}
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}
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return "SDL Application"; /* oh well. */
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}
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s = PULSEAUDIO_pa_simple_new(NULL, "SDL", PA_STREAM_PLAYBACK, NULL,
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"Test", &ss, NULL, NULL, NULL);
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if (s) {
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PULSEAUDIO_pa_simple_free(s);
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return SDL_TRUE;
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} else {
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return SDL_FALSE;
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static void
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DisconnectFromPulseServer(pa_mainloop *mainloop, pa_context *context)
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{
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if (context) {
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PULSEAUDIO_pa_context_disconnect(context);
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PULSEAUDIO_pa_context_unref(context);
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}
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if (mainloop != NULL) {
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PULSEAUDIO_pa_mainloop_free(mainloop);
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}
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}
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static int
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ConnectToPulseServer_Internal(pa_mainloop **_mainloop, pa_context **_context)
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{
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pa_mainloop *mainloop = NULL;
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pa_context *context = NULL;
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pa_mainloop_api *mainloop_api = NULL;
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int state = 0;
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*_mainloop = NULL;
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*_context = NULL;
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/* Set up a new main loop */
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if (!(mainloop = PULSEAUDIO_pa_mainloop_new())) {
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return SDL_SetError("pa_mainloop_new() failed");
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}
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*_mainloop = mainloop;
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mainloop_api = PULSEAUDIO_pa_mainloop_get_api(mainloop);
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SDL_assert(mainloop_api); /* this never fails, right? */
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context = PULSEAUDIO_pa_context_new(mainloop_api, getAppName());
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if (!context) {
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return SDL_SetError("pa_context_new() failed");
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}
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*_context = context;
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/* Connect to the PulseAudio server */
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if (PULSEAUDIO_pa_context_connect(context, NULL, 0, NULL) < 0) {
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return SDL_SetError("Could not setup connection to PulseAudio");
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}
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do {
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if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
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return SDL_SetError("pa_mainloop_iterate() failed");
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}
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state = PULSEAUDIO_pa_context_get_state(context);
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if (!PA_CONTEXT_IS_GOOD(state)) {
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return SDL_SetError("Could not connect to PulseAudio");
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}
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} while (state != PA_CONTEXT_READY);
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return 0; /* connected and ready! */
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}
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static int
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ConnectToPulseServer(pa_mainloop **_mainloop, pa_context **_context)
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{
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const int retval = ConnectToPulseServer_Internal(_mainloop, _context);
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if (retval < 0) {
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DisconnectFromPulseServer(*_mainloop, *_context);
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}
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return retval;
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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PULSEAUDIO_WaitDevice(_THIS)
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PULSEAUDIO_pa_stream_unref(this->hidden->stream);
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this->hidden->stream = NULL;
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}
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if (this->hidden->context != NULL) {
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PULSEAUDIO_pa_context_disconnect(this->hidden->context);
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PULSEAUDIO_pa_context_unref(this->hidden->context);
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this->hidden->context = NULL;
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}
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if (this->hidden->mainloop != NULL) {
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PULSEAUDIO_pa_mainloop_free(this->hidden->mainloop);
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this->hidden->mainloop = NULL;
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}
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DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context);
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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static SDL_INLINE int
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squashVersion(const int major, const int minor, const int patch)
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{
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return ((major & 0xFF) << 16) | ((minor & 0xFF) << 8) | (patch & 0xFF);
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}
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/* Workaround for older pulse: pa_context_new() must have non-NULL appname */
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static const char *
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getAppName(void)
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{
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const char *verstr = PULSEAUDIO_pa_get_library_version();
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if (verstr != NULL) {
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int maj, min, patch;
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if (SDL_sscanf(verstr, "%d.%d.%d", &maj, &min, &patch) == 3) {
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if (squashVersion(maj, min, patch) >= squashVersion(0, 9, 15)) {
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return NULL; /* 0.9.15+ handles NULL correctly. */
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}
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}
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}
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return "SDL Application"; /* oh well. */
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}
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static int
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PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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paattr.minreq = h->mixlen;
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#endif
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if (ConnectToPulseServer(&h->mainloop, &h->context) < 0) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Could not connect to PulseAudio server");
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}
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/* The SDL ALSA output hints us that we use Windows' channel mapping */
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/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
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PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
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PA_CHANNEL_MAP_WAVEEX);
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/* Set up a new main loop */
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if (!(h->mainloop = PULSEAUDIO_pa_mainloop_new())) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("pa_mainloop_new() failed");
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}
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h->mainloop_api = PULSEAUDIO_pa_mainloop_get_api(h->mainloop);
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h->context = PULSEAUDIO_pa_context_new(h->mainloop_api, getAppName());
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if (!h->context) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("pa_context_new() failed");
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}
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/* Connect to the PulseAudio server */
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if (PULSEAUDIO_pa_context_connect(h->context, NULL, 0, NULL) < 0) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Could not setup connection to PulseAudio");
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}
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do {
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if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("pa_mainloop_iterate() failed");
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}
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state = PULSEAUDIO_pa_context_get_state(h->context);
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if (!PA_CONTEXT_IS_GOOD(state)) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Could not connect to PulseAudio");
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}
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} while (state != PA_CONTEXT_READY);
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h->stream = PULSEAUDIO_pa_stream_new(
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h->context,
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"Simple DirectMedia Layer", /* stream description */
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return SDL_SetError("Could not set up PulseAudio stream");
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}
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if (PULSEAUDIO_pa_stream_connect_playback(h->stream, NULL, &paattr, flags,
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if (PULSEAUDIO_pa_stream_connect_playback(h->stream, devname, &paattr, flags,
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NULL, NULL) < 0) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Could not connect PulseAudio stream");
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return 0;
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}
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typedef struct
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{
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uint8_t last;
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SDL_AddAudioDevice addfn;
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} sink_struct;
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static void
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get_sink_info_callback(pa_context *c, const pa_sink_info *i, int is_last, void *userdata)
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{
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sink_struct *a = (sink_struct *) userdata;
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a->last = is_last;
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if (i) {
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a->addfn(i->name);
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}
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}
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static void
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PULSEAUDIO_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
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{
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pa_mainloop *mainloop = NULL;
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pa_context *context = NULL;
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if (ConnectToPulseServer(&mainloop, &context) < 0) {
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return;
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}
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if (!iscapture) {
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sink_struct a;
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a.last = 0;
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a.addfn = addfn;
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pa_operation* o = PULSEAUDIO_pa_context_get_sink_info_list(context,
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get_sink_info_callback, &a);
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while (!a.last) {
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if (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_CANCELLED) {
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break;
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}
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if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
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break;
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}
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}
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}
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DisconnectFromPulseServer(mainloop, context);
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}
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static void
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PULSEAUDIO_Deinitialize(void)
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static int
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PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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pa_mainloop *mainloop = NULL;
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pa_context *context = NULL;
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if (LoadPulseAudioLibrary() < 0) {
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return 0;
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}
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if (!CheckPulseAudioAvailable()) {
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if (ConnectToPulseServer(&mainloop, &context) < 0) {
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UnloadPulseAudioLibrary();
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return 0;
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}
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DisconnectFromPulseServer(mainloop, context);
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/* Set the function pointers */
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impl->DetectDevices = PULSEAUDIO_DetectDevices;
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impl->OpenDevice = PULSEAUDIO_OpenDevice;
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impl->PlayDevice = PULSEAUDIO_PlayDevice;
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impl->WaitDevice = PULSEAUDIO_WaitDevice;
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impl->CloseDevice = PULSEAUDIO_CloseDevice;
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impl->WaitDone = PULSEAUDIO_WaitDone;
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impl->Deinitialize = PULSEAUDIO_Deinitialize;
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impl->OnlyHasDefaultOutputDevice = 1;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap PULSEAUDIO_bootstrap = {
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"pulseaudio", "PulseAudio", PULSEAUDIO_Init, 0
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};
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@ -34,7 +34,6 @@ struct SDL_PrivateAudioData
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{
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/* pulseaudio structures */
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pa_mainloop *mainloop;
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pa_mainloop_api *mainloop_api;
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pa_context *context;
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pa_stream *stream;
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