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Added support for mixing Qt and SDL on iOS
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code: /* Additional support for applications mixing Qt and SDL */ @interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate> @end extern "C" { void SDL_OnApplicationWillResignActive(); void SDL_OnApplicationDidEnterBackground(); void SDL_OnApplicationWillEnterForeground(); void SDL_OnApplicationDidBecomeActive(); } @interface QIOSApplicationDelegate (SDL) - (void)applicationWillResignActive:(UIApplication*)application; - (void)applicationDidEnterBackground:(UIApplication*)application; - (void)applicationWillEnterForeground:(UIApplication*)application; - (void)applicationDidBecomeActive:(UIApplication*)application; @end @implementation QIOSApplicationDelegate (SDL) - (void)applicationWillResignActive:(UIApplication*)application { SDL_OnApplicationWillResignActive(); } - (void)applicationDidEnterBackground:(UIApplication*)application { SDL_OnApplicationDidEnterBackground(); } - (void)applicationWillEnterForeground:(UIApplication*)application { SDL_OnApplicationWillEnterForeground(); } - (void)applicationDidBecomeActive:(UIApplication*)application { SDL_OnApplicationDidBecomeActive(); } @end // QIOSApplicationDelegate
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@ -418,6 +418,13 @@ extern SDL_bool SDL_ShouldAllowTopmost(void);
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extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
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extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
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extern void SDL_OnApplicationWillTerminate();
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extern void SDL_OnApplicationDidReceiveMemoryWarning();
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extern void SDL_OnApplicationWillResignActive();
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extern void SDL_OnApplicationDidEnterBackground();
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extern void SDL_OnApplicationWillEnterForeground();
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extern void SDL_OnApplicationDidBecomeActive();
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#endif /* SDL_sysvideo_h_ */
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#endif /* SDL_sysvideo_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -3857,4 +3857,51 @@ SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
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SDL_sqrt((double)den2));
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SDL_sqrt((double)den2));
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}
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}
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void SDL_OnApplicationWillTerminate()
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{
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SDL_SendAppEvent(SDL_APP_TERMINATING);
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}
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void SDL_OnApplicationDidReceiveMemoryWarning()
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{
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SDL_SendAppEvent(SDL_APP_LOWMEMORY);
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}
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void SDL_OnApplicationWillResignActive()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this) {
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SDL_Window *window;
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for (window = _this->windows; window != NULL; window = window->next) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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}
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SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
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}
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void SDL_OnApplicationDidEnterBackground()
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{
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SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
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}
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void SDL_OnApplicationWillEnterForeground()
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{
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SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
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}
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void SDL_OnApplicationDidBecomeActive()
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{
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SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this) {
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SDL_Window *window;
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for (window = _this->windows; window != NULL; window = window->next) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -442,16 +442,6 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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/* Do nothing. */
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/* Do nothing. */
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}
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}
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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SDL_SendAppEvent(SDL_APP_TERMINATING);
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}
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
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{
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SDL_SendAppEvent(SDL_APP_LOWMEMORY);
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}
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV
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- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
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- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
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{
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{
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@ -482,41 +472,34 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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}
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}
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#endif
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#endif
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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SDL_OnApplicationWillTerminate();
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}
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
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{
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SDL_OnApplicationDidReceiveMemoryWarning();
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}
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- (void)applicationWillResignActive:(UIApplication*)application
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- (void)applicationWillResignActive:(UIApplication*)application
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{
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_OnApplicationWillResignActive();
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if (_this) {
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SDL_Window *window;
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for (window = _this->windows; window != NULL; window = window->next) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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}
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SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
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}
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}
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- (void)applicationDidEnterBackground:(UIApplication*)application
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- (void)applicationDidEnterBackground:(UIApplication*)application
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{
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{
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SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
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SDL_OnApplicationDidEnterBackground();
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}
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}
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- (void)applicationWillEnterForeground:(UIApplication*)application
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- (void)applicationWillEnterForeground:(UIApplication*)application
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{
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{
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SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
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SDL_OnApplicationWillEnterForeground();
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}
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}
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- (void)applicationDidBecomeActive:(UIApplication*)application
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- (void)applicationDidBecomeActive:(UIApplication*)application
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{
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{
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SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
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SDL_OnApplicationDidBecomeActive();
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this) {
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SDL_Window *window;
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for (window = _this->windows; window != nil; window = window->next) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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}
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}
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}
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- (void)sendDropFileForURL:(NSURL *)url
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- (void)sendDropFileForURL:(NSURL *)url
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