mac/iOS: allow Metal in windows created without an explicit backend

Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991.

Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types.
This commit is contained in:
Alex Szpakowski 2021-02-15 11:49:09 -04:00 committed by Sam Lantinga
parent 9c1871c144
commit 9b9d0d484d
2 changed files with 13 additions and 11 deletions

View file

@ -1674,7 +1674,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
}
window_flags = SDL_GetWindowFlags(window);
if (!(window_flags & (SDL_WINDOW_METAL|SDL_WINDOW_OPENGL))) {
if (!(window_flags & SDL_WINDOW_METAL)) {
changed_window = SDL_TRUE;
if (SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_OPENGL)) | SDL_WINDOW_METAL) < 0) {
return NULL;

View file

@ -1453,6 +1453,7 @@ SDL_Window *
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
SDL_Window *window;
Uint32 graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);
if (!_this) {
/* Initialize the video system if needed */
@ -1480,16 +1481,16 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
return NULL;
}
/* Some platforms have OpenGL enabled by default */
/* Some platforms have certain graphics backends enabled by default */
if (!_this->is_dummy && !graphics_flags && !SDL_IsVideoContextExternal()) {
#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_METAL) && !SDL_IsVideoContextExternal()) {
flags |= SDL_WINDOW_OPENGL;
}
#elif TARGET_OS_MACCATALYST
if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_OPENGL) && !SDL_IsVideoContextExternal()) {
flags |= SDL_WINDOW_METAL;
}
#endif
#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
flags |= SDL_WINDOW_METAL;
#endif
}
if (flags & SDL_WINDOW_OPENGL) {
if (!_this->GL_CreateContext) {
SDL_SetError("OpenGL support is either not configured in SDL "
@ -1509,7 +1510,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
"(%s) or platform", _this->name);
return NULL;
}
if (flags & SDL_WINDOW_OPENGL) {
if (graphics_flags & SDL_WINDOW_OPENGL) {
SDL_SetError("Vulkan and OpenGL not supported on same window");
return NULL;
}
@ -1525,11 +1526,12 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
"(%s) or platform", _this->name);
return NULL;
}
if (flags & SDL_WINDOW_OPENGL) {
/* 'flags' may have default flags appended, don't check against that. */
if (graphics_flags & SDL_WINDOW_OPENGL) {
SDL_SetError("Metal and OpenGL not supported on same window");
return NULL;
}
if (flags & SDL_WINDOW_VULKAN) {
if (graphics_flags & SDL_WINDOW_VULKAN) {
SDL_SetError("Metal and Vulkan not supported on same window. "
"To use MoltenVK, set SDL_WINDOW_VULKAN only.");
return NULL;