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	PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
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			@ -66,20 +66,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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    this->spec.freq = 44100;
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    /* Update the fragment size as size in bytes. */
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/*  SDL_CalculateAudioSpec(this->spec); MOD */
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    switch (this->spec.format) {
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    case AUDIO_U8:
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        this->spec.silence = 0x80;
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        break;
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    default:
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        this->spec.silence = 0x00;
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        break;
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    }
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    this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
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    this->spec.size *= this->spec.channels;
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    this->spec.size *= this->spec.samples;
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/* ========================================== */
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    SDL_CalculateAudioSpec(&this->spec);
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    /* Allocate the mixing buffer.  Its size and starting address must
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       be a multiple of 64 bytes.  Our sample count is already a multiple of
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