Don't use DPAD devices as joystick input on Android

This commit is contained in:
Sam Lantinga 2017-10-19 13:54:56 -07:00
parent e98920f5f3
commit 9d9be45682

View file

@ -92,17 +92,16 @@ public class SDLControllerManager
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
}
/* A lot of things are a DPAD that we don't want to use as a joystick (e.g. gpio input, etc.)
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
}
*/
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);
return ((sources & (InputDevice.SOURCE_CLASS_JOYSTICK|InputDevice.SOURCE_GAMEPAD)) != 0);
}
}