Fixes #2583, clean up EGL initialization

This commit is contained in:
Gabriel Jacobo 2014-06-16 09:47:23 -03:00
parent 047c19ce76
commit 9e55ace818

View file

@ -189,7 +189,7 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
dll_handle = SDL_LoadObject(egl_path);
}
/* Try loading a EGL symbol, if it does not work try the default library paths */
if (SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
if (dll_handle != NULL) {
SDL_UnloadObject(dll_handle);
}
@ -198,7 +198,10 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
path = DEFAULT_EGL;
}
dll_handle = SDL_LoadObject(path);
if (dll_handle == NULL) {
if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
if (dll_handle != NULL) {
SDL_UnloadObject(dll_handle);
}
return SDL_SetError("Could not load EGL library");
}
SDL_ClearError();
@ -235,8 +238,6 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
}
#endif
_this->egl_data->dll_handle = dll_handle;
_this->egl_data->egl_dll_handle = egl_dll_handle;
_this->gl_config.driver_loaded = 1;
if (path) {