mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-24 13:35:31 +00:00
Make sure you clean up the associated renderer when destroying a window.
This commit is contained in:
parent
129640af7a
commit
9e90acdfcf
|
@ -1281,9 +1281,17 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
|
|||
{
|
||||
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
|
||||
if (window) {
|
||||
SDL_DestroyWindow(window);
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (window == state->windows[i]) {
|
||||
if (state->targets[i]) {
|
||||
SDL_DestroyTexture(state->targets[i]);
|
||||
state->targets[i] = NULL;
|
||||
}
|
||||
if (state->renderers[i]) {
|
||||
SDL_DestroyRenderer(state->renderers[i]);
|
||||
state->renderers[i] = NULL;
|
||||
}
|
||||
SDL_DestroyWindow(state->windows[i]);
|
||||
state->windows[i] = NULL;
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue