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Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
Many thanks to id.zeta for details on the bug, and for the fix!
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@ -127,6 +127,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
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if (window->flags & SDL_WINDOW_MINIMIZED) {
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return 0;
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}
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window->flags &= ~SDL_WINDOW_MAXIMIZED;
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window->flags |= SDL_WINDOW_MINIMIZED;
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SDL_OnWindowMinimized(window);
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break;
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@ -134,6 +135,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
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if (window->flags & SDL_WINDOW_MAXIMIZED) {
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return 0;
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}
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window->flags &= ~SDL_WINDOW_MINIMIZED;
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window->flags |= SDL_WINDOW_MAXIMIZED;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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@ -158,7 +158,8 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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}
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} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_RESTORED) {
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} else if (event->window.event == SDL_WINDOWEVENT_RESTORED ||
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event->window.event == SDL_WINDOWEVENT_MAXIMIZED) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
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renderer->hidden = SDL_FALSE;
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}
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