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Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
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@ -319,11 +319,8 @@ extern "C" {
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* \brief A variable controlling whether mouse events should generate synthetic touch events
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* \brief A variable controlling whether mouse events should generate synthetic touch events
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*
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*
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* This variable can be set to the following values:
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* This variable can be set to the following values:
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* "0" - Mouse events will not generate touch events
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* "0" - Mouse events will not generate touch events (default for desktop platforms)
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* "1" - Mouse events will generate touch events
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* "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS)
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*
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* By default SDL will *not* generate touch events for mouse events
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* Except for Android, they are generated by default.
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*/
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*/
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#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
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#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
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@ -114,7 +114,7 @@ SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldVal
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if (hint == NULL || *hint == '\0') {
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if (hint == NULL || *hint == '\0') {
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/* Default */
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/* Default */
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#if defined(__ANDROID__)
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#if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__))
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mouse->mouse_touch_events = SDL_TRUE;
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mouse->mouse_touch_events = SDL_TRUE;
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#else
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#else
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mouse->mouse_touch_events = SDL_FALSE;
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mouse->mouse_touch_events = SDL_FALSE;
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