mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 09:15:41 +00:00
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
This commit is contained in:
parent
b6f33a6870
commit
9eac91dd29
|
@ -319,11 +319,8 @@ extern "C" {
|
|||
* \brief A variable controlling whether mouse events should generate synthetic touch events
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Mouse events will not generate touch events
|
||||
* "1" - Mouse events will generate touch events
|
||||
*
|
||||
* By default SDL will *not* generate touch events for mouse events
|
||||
* Except for Android, they are generated by default.
|
||||
* "0" - Mouse events will not generate touch events (default for desktop platforms)
|
||||
* "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS)
|
||||
*/
|
||||
|
||||
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
|
||||
|
|
|
@ -114,7 +114,7 @@ SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldVal
|
|||
|
||||
if (hint == NULL || *hint == '\0') {
|
||||
/* Default */
|
||||
#if defined(__ANDROID__)
|
||||
#if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__))
|
||||
mouse->mouse_touch_events = SDL_TRUE;
|
||||
#else
|
||||
mouse->mouse_touch_events = SDL_FALSE;
|
||||
|
|
Loading…
Reference in a new issue