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Fixed the GLES2 shader count to be in sync with the enum
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@ -45,11 +45,10 @@ typedef enum
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
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GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES
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GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES,
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GLES2_SHADER_COUNT
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} GLES2_ShaderType;
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} GLES2_ShaderType;
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#define GLES2_SHADER_COUNT 16
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const Uint8 *GLES2_GetShader(GLES2_ShaderType type);
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const Uint8 *GLES2_GetShader(GLES2_ShaderType type);
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
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