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Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
The behavior is defined to not receive the click event, and this hint allows you to override that.
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@ -233,16 +233,27 @@ extern "C" {
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#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
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/**
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* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
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*
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* This variable can be set to the following values:
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* "0" - Relative mouse mode uses raw input
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* "1" - Relative mouse mode uses mouse warping
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*
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* By default SDL will use raw input for relative mouse mode
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*/
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* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
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*
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* This variable can be set to the following values:
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* "0" - Relative mouse mode uses raw input
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* "1" - Relative mouse mode uses mouse warping
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*
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* By default SDL will use raw input for relative mouse mode
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*/
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#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
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/**
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* \brief Allow mouse click events when clicking to focus an SDL window
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*
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* This variable can be set to the following values:
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* "0" - Ignore mouse clicks that activate a window
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* "1" - Generate events for mouse clicks that activate a window
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*
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* By default SDL will ignore mouse clicks that activate a window
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*/
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#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
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/**
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* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
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*
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@ -575,13 +586,6 @@ extern "C" {
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*/
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#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
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/**
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* \brief Allow mouse click events when clicking to focus an SDL window
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*
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* This hint only applies to Mac OS X.
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*/
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#define SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH "SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH"
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/**
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* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
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*
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@ -1118,7 +1118,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
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{
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const char *hint = SDL_GetHint(SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH);
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const char *hint = SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH);
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if (!hint) {
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/* Check older hint for backwards compatibility */
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hint = SDL_GetHint("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH");
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}
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return hint && *hint != '0';
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}
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@end
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