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Also patched to compile on C89 compilers.
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@ -295,6 +295,8 @@ SDL_BuildAudioTypeCVTFromFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat dst_fmt)
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int retval = 0; /* 0 == no conversion necessary. */
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int retval = 0; /* 0 == no conversion necessary. */
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if (!SDL_AUDIO_ISFLOAT(dst_fmt)) {
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if (!SDL_AUDIO_ISFLOAT(dst_fmt)) {
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const Uint16 dst_bitsize = SDL_AUDIO_BITSIZE(dst_fmt);
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const Uint16 src_bitsize = 32;
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SDL_AudioFilter filter = NULL;
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SDL_AudioFilter filter = NULL;
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switch (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
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switch (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
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case AUDIO_S8: filter = SDL_Convert_F32_to_S8; break;
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case AUDIO_S8: filter = SDL_Convert_F32_to_S8; break;
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@ -308,8 +310,6 @@ SDL_BuildAudioTypeCVTFromFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat dst_fmt)
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return SDL_SetError("No conversion available for these formats");
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return SDL_SetError("No conversion available for these formats");
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}
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}
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const Uint16 dst_bitsize = SDL_AUDIO_BITSIZE(dst_fmt);
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const Uint16 src_bitsize = 32;
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cvt->filters[cvt->filter_index++] = filter;
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cvt->filters[cvt->filter_index++] = filter;
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if (src_bitsize < dst_bitsize) {
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if (src_bitsize < dst_bitsize) {
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const int mult = (dst_bitsize / src_bitsize);
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const int mult = (dst_bitsize / src_bitsize);
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