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https://github.com/Ryujinx/SDL.git
synced 2024-12-22 18:55:42 +00:00
Updated SDL to 2.0.14 in preparation for release candidate
This commit is contained in:
parent
2a9591a9ea
commit
a2098a47b6
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@ -54,9 +54,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
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# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
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set(SDL_MAJOR_VERSION 2)
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set(SDL_MINOR_VERSION 0)
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set(SDL_MICRO_VERSION 13)
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set(SDL_INTERFACE_AGE 1)
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set(SDL_BINARY_AGE 13)
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set(SDL_MICRO_VERSION 14)
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set(SDL_INTERFACE_AGE 0)
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set(SDL_BINARY_AGE 14)
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set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
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# the following should match the versions in Xcode project file:
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set(DYLIB_CURRENT_VERSION 12.0.0)
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@ -2,7 +2,7 @@
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# wmake -f Makefile.os2
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LIBNAME = SDL2
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VERSION = 2.0.13
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VERSION = 2.0.14
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DESCRIPTION = Simple DirectMedia Layer 2
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LIBHOME = .
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74
WhatsNew.txt
74
WhatsNew.txt
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@ -1,6 +1,80 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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2.0.14:
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---------------------------------------------------------------------------
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General:
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* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
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* Added game controller button constants for paddles and new buttons
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* Added game controller functions to get additional information:
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* SDL_GameControllerGetSerial()
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* SDL_GameControllerHasAxis()
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* SDL_GameControllerHasButton()
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* SDL_GameControllerGetNumTouchpads()
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* SDL_GameControllerGetNumTouchpadFingers()
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* SDL_GameControllerGetTouchpadFinger()
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* SDL_GameControllerHasSensor()
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* SDL_GameControllerSetSensorEnabled()
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* SDL_GameControllerIsSensorEnabled()
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* SDL_GameControllerGetSensorData()
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* SDL_GameControllerRumbleTriggers()
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* SDL_GameControllerHasLED()
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* SDL_GameControllerSetLED()
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* Added the hint SDL_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used.
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* Added joystick functions to get additional information:
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* SDL_JoystickGetSerial()
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* SDL_JoystickRumbleTriggers()
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* SDL_JoystickHasLED()
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* SDL_JoystickSetLED()
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* Added an API to allow the application to create virtual joysticks:
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* SDL_JoystickAttachVirtual()
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* SDL_JoystickDetachVirtual()
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* SDL_JoystickIsVirtual()
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* SDL_JoystickSetVirtualAxis()
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* SDL_JoystickSetVirtualButton()
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* SDL_JoystickSetVirtualHat()
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* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list
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* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
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* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size
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* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers
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* Added SDL_GetPreferredLocales() to get the application's current locale setting
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* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting
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* Added SDL_OpenURL() to open a URL in the system's default browser
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* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding
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* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
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* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
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* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
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* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
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Windows:
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* Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously
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* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver.
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macOS:
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* Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view
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* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
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* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels
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Linux:
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* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application
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* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream
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* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux
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* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy
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* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy
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Android:
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* Added SDL_AndroidRequestPermission() to request a specific system permission
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* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background
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OS/2:
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* Added support for OS/2, see docs/README-os2.md for details
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Emscripten (running in a web browser):
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* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
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---------------------------------------------------------------------------
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2.0.12:
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---------------------------------------------------------------------------
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@ -19,10 +19,10 @@
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>2.0.13</string>
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<string>2.0.14</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleVersion</key>
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<string>2.0.13</string>
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<string>2.0.14</string>
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</dict>
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</plist>
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@ -10010,7 +10010,7 @@
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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DEPLOYMENT_POSTPROCESSING = YES;
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DYLIB_COMPATIBILITY_VERSION = 1.0.0;
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DYLIB_CURRENT_VERSION = 12.0.0;
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DYLIB_CURRENT_VERSION = 15.0.0;
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DYLIB_INSTALL_NAME_BASE = "@rpath";
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ENABLE_STRICT_OBJC_MSGSEND = YES;
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GCC_ALTIVEC_EXTENSIONS = YES;
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@ -10089,7 +10089,7 @@
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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DEBUG_INFORMATION_FORMAT = dwarf;
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DYLIB_COMPATIBILITY_VERSION = 1.0.0;
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DYLIB_CURRENT_VERSION = 12.0.0;
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DYLIB_CURRENT_VERSION = 15.0.0;
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DYLIB_INSTALL_NAME_BASE = "@rpath";
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ENABLE_STRICT_OBJC_MSGSEND = YES;
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ENABLE_TESTABILITY = YES;
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@ -39,7 +39,7 @@
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#
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# Base version of SDL, used for packaging purposes
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$SDLVersion = "2.0.13"
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$SDLVersion = "2.0.14"
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# Gets the .bat file that sets up an MSBuild environment, given one of
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# Visual Studio's, "PlatformToolset"s.
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6
configure
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6
configure
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@ -2816,9 +2816,9 @@ orig_CFLAGS="$CFLAGS"
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#
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SDL_MAJOR_VERSION=2
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SDL_MINOR_VERSION=0
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SDL_MICRO_VERSION=13
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SDL_INTERFACE_AGE=1
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SDL_BINARY_AGE=13
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SDL_MICRO_VERSION=14
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SDL_INTERFACE_AGE=0
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SDL_BINARY_AGE=14
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
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#
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SDL_MAJOR_VERSION=2
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SDL_MINOR_VERSION=0
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SDL_MICRO_VERSION=13
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SDL_INTERFACE_AGE=1
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SDL_BINARY_AGE=13
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SDL_MICRO_VERSION=14
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SDL_INTERFACE_AGE=0
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SDL_BINARY_AGE=14
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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AC_SUBST(SDL_MAJOR_VERSION)
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8
debian/changelog
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8
debian/changelog
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libsdl2 (2.0.12) UNRELEASED; urgency=low
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libsdl2 (2.0.14) UNRELEASED; urgency=low
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* Updated SDL to version 2.0.14
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-- Sam Lantinga <slouken@libsdl.org> Tue, 8 Dec 2020 17:54:33 -0800
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libsdl2 (2.0.13) UNRELEASED; urgency=low
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* Updated SDL to version 2.0.13 for development builds
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@ -70,6 +70,6 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
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#endif
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#include "close_code.h"
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#endif /* SDL_filesystem_h_ */
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#endif /* SDL_misc_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -59,7 +59,7 @@ typedef struct SDL_version
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 0
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#define SDL_PATCHLEVEL 13
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#define SDL_PATCHLEVEL 14
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/**
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* \brief Macro to determine SDL version program was compiled against.
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@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,0,13,0
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PRODUCTVERSION 2,0,13,0
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FILEVERSION 2,0,14,0
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PRODUCTVERSION 2,0,14,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGS 0x0L
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FILEOS 0x40004L
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "SDL\0"
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VALUE "FileVersion", "2, 0, 13, 0\0"
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VALUE "FileVersion", "2, 0, 14, 0\0"
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VALUE "InternalName", "SDL\0"
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VALUE "LegalCopyright", "Copyright © 2020 Sam Lantinga\0"
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VALUE "OriginalFilename", "SDL2.dll\0"
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VALUE "ProductName", "Simple DirectMedia Layer\0"
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VALUE "ProductVersion", "2, 0, 13, 0\0"
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VALUE "ProductVersion", "2, 0, 14, 0\0"
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END
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END
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BLOCK "VarFileInfo"
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