Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4

This commit is contained in:
Sam Lantinga 2020-11-05 17:03:28 -08:00
parent bd2dd3f6bb
commit a22beef402
8 changed files with 503 additions and 184 deletions

View file

@ -431,6 +431,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />

View file

@ -3979,6 +3979,15 @@
F3950CD8212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3950CD9212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3950CDA212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3A4909E2554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A4909F2554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A490A02554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A490A12554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A490A22554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A490A32554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A490A42554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A490A52554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
F3A490A62554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */; };
FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */ = {isa = PBXBuildFile; fileRef = FA24348A21D41FFB00B8918A /* SDL_metal.h */; settings = {ATTRIBUTES = (Public, ); }; };
FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; };
FA73671F19A54144004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; };
@ -4531,6 +4540,7 @@
F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreHaptics.framework; path = System/Library/Frameworks/CoreHaptics.framework; sourceTree = SDKROOT; };
F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreHaptics.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS14.0.sdk/System/Library/Frameworks/CoreHaptics.framework; sourceTree = DEVELOPER_DIR; };
F3950CD7212BC88D00F51292 /* SDL_sensor.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sensor.h; sourceTree = "<group>"; };
F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_ps5.c; sourceTree = "<group>"; };
F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; };
F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
F5A2EF3900C6A39A01000001 /* BUGS.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; name = BUGS.txt; path = ../../BUGS.txt; sourceTree = SOURCE_ROOT; };
@ -5448,6 +5458,7 @@
children = (
A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
A7D8A7C323E2513E00DCD162 /* SDL_hidapi_ps4.c */,
F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */,
A75FDBC423EA380300529352 /* SDL_hidapi_rumble.c */,
A75FDBC323EA380300529352 /* SDL_hidapi_rumble.h */,
A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */,
@ -8471,6 +8482,7 @@
A75FCDE923E25AB700529352 /* SDL_drawline.c in Sources */,
A75FCDEA23E25AB700529352 /* SDL_yuv.c in Sources */,
A75FCDEB23E25AB700529352 /* SDL_sysfilesystem.m in Sources */,
F3A490A52554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A75FCDEC23E25AB700529352 /* e_pow.c in Sources */,
A75FCDED23E25AB700529352 /* SDL_systls.c in Sources */,
A75FCDEE23E25AB700529352 /* SDL_vulkan_utils.c in Sources */,
@ -8671,6 +8683,7 @@
A75FCFA223E25AC700529352 /* SDL_drawline.c in Sources */,
A75FCFA323E25AC700529352 /* SDL_yuv.c in Sources */,
A75FCFA423E25AC700529352 /* SDL_sysfilesystem.m in Sources */,
F3A490A62554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A75FCFA523E25AC700529352 /* e_pow.c in Sources */,
A75FCFA623E25AC700529352 /* SDL_systls.c in Sources */,
A75FCFA723E25AC700529352 /* SDL_vulkan_utils.c in Sources */,
@ -8979,6 +8992,7 @@
A769B1C523E259AE00872273 /* SDL_wave.c in Sources */,
A769B1C623E259AE00872273 /* s_tan.c in Sources */,
A769B1C723E259AE00872273 /* SDL_hints.c in Sources */,
F3A490A32554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A769B1C823E259AE00872273 /* SDL_hidapi_ps4.c in Sources */,
A769B1C923E259AE00872273 /* SDL_pixels.c in Sources */,
A769B1CA23E259AE00872273 /* SDL_x11clipboard.c in Sources */,
@ -9265,6 +9279,7 @@
A7D8BA5C23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
A7D8B14123E2514200DCD162 /* SDL_blit_1.c in Sources */,
5605720F2473688000B46B66 /* SDL_locale.c in Sources */,
F3A4909F2554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8B17D23E2514200DCD162 /* SDL_x11dyn.c in Sources */,
A7D8BB1623E2514500DCD162 /* SDL_mouse.c in Sources */,
A7D8BADA23E2514500DCD162 /* e_rem_pio2.c in Sources */,
@ -9464,6 +9479,7 @@
A7D8BA5D23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
A7D8B14223E2514200DCD162 /* SDL_blit_1.c in Sources */,
560572102473688000B46B66 /* SDL_locale.c in Sources */,
F3A490A02554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8B17E23E2514200DCD162 /* SDL_x11dyn.c in Sources */,
A7D8BB1723E2514500DCD162 /* SDL_mouse.c in Sources */,
A7D8BADB23E2514500DCD162 /* e_rem_pio2.c in Sources */,
@ -9578,6 +9594,7 @@
A7D8B76E23E2514300DCD162 /* SDL_wave.c in Sources */,
A7D8BAD723E2514500DCD162 /* s_tan.c in Sources */,
A7D8AA6923E2514000DCD162 /* SDL_hints.c in Sources */,
F3A490A22554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8B54323E2514300DCD162 /* SDL_hidapi_ps4.c in Sources */,
A7D8AD7223E2514100DCD162 /* SDL_pixels.c in Sources */,
A7D8B1A423E2514200DCD162 /* SDL_x11clipboard.c in Sources */,
@ -9835,6 +9852,7 @@
A7D8B54B23E2514300DCD162 /* SDL_hidapi_xboxone.c in Sources */,
A7D8AD2323E2514100DCD162 /* SDL_blit_auto.c in Sources */,
A7D8B1A623E2514200DCD162 /* SDL_x11keyboard.c in Sources */,
F3A4909E2554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8BB6923E2514500DCD162 /* SDL_keyboard.c in Sources */,
A7D8ACE723E2514100DCD162 /* SDL_rect.c in Sources */,
A7D8AE9A23E2514100DCD162 /* SDL_cocoaopengles.m in Sources */,
@ -9898,6 +9916,7 @@
A7D8AD2C23E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
A7D8A95423E2514000DCD162 /* SDL_spinlock.c in Sources */,
A7D8BAB223E2514400DCD162 /* s_atan.c in Sources */,
F3A490A12554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8B75523E2514300DCD162 /* SDL_sysloadso.c in Sources */,
A7D8B98923E2514400DCD162 /* SDL_render_metal.m in Sources */,
A7D8AE7923E2514100DCD162 /* SDL_clipboard.c in Sources */,
@ -10096,6 +10115,7 @@
A7D8A95623E2514000DCD162 /* SDL_spinlock.c in Sources */,
A7D8BAB423E2514400DCD162 /* s_atan.c in Sources */,
A7D8B75723E2514300DCD162 /* SDL_sysloadso.c in Sources */,
F3A490A42554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8B98B23E2514400DCD162 /* SDL_render_metal.m in Sources */,
A7D8AE7B23E2514100DCD162 /* SDL_clipboard.c in Sources */,
A7D8AEC923E2514100DCD162 /* SDL_cocoaevents.m in Sources */,

View file

@ -493,6 +493,7 @@ extern "C" {
* XboxOne
* PS3
* PS4
* PS5
* SwitchPro
*
* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
@ -603,6 +604,17 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
/**
* \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
/**
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
*

View file

@ -629,6 +629,10 @@ static SDL_INLINE EControllerType GuessControllerType( int nVID, int nPID )
{
return k_eControllerType_PS4Controller;
}
if ( SDL_strncasecmp( pszOverride, "PS5", 3 ) == 0 )
{
return k_eControllerType_PS5Controller;
}
if ( SDL_strncasecmp( pszOverride, "SwitchPro", 9 ) == 0 )
{
return k_eControllerType_SwitchProController;

View file

@ -78,19 +78,6 @@ typedef struct
Uint8 rgucTrackpadData2[ 3 ];
} PS4StatePacket_t;
typedef struct
{
Uint8 ucLeftJoystickX;
Uint8 ucLeftJoystickY;
Uint8 ucRightJoystickX;
Uint8 ucRightJoystickY;
Uint8 ucTriggerLeft;
Uint8 ucTriggerRight;
Uint8 ucCounter;
Uint8 rgucButtonsAndHat[ 3 ];
Uint8 rgucUnknown[ 53 ];
} PS5StatePacket_t;
typedef struct
{
Uint8 ucRumbleRight;
@ -108,7 +95,6 @@ typedef struct
} DS4EffectsState_t;
typedef struct {
SDL_bool is_PS5;
SDL_bool is_dongle;
SDL_bool is_bluetooth;
SDL_bool audio_supported;
@ -122,40 +108,10 @@ typedef struct {
Uint8 led_blue;
Uint8 volume;
Uint32 last_volume_check;
union
{
PS4StatePacket_t PS4;
PS5StatePacket_t PS5;
} last_state;
PS4StatePacket_t last_state;
} SDL_DriverPS4_Context;
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_PS4_PROTOCOL*/
#define DEBUG_PS4_PROTOCOL
#ifdef DEBUG_PS4_PROTOCOL
static void
DumpPacket(const char *prefix, Uint8 *data, int size)
{
int i;
char *buffer;
size_t length = SDL_strlen(prefix) + 11*(USB_PACKET_LENGTH/8) + (5*USB_PACKET_LENGTH) + 1 + 1;
buffer = (char *)SDL_malloc(length);
SDL_snprintf(buffer, length, prefix, size);
for (i = 0; i < size; ++i) {
if ((i % 8) == 0) {
SDL_snprintf(&buffer[SDL_strlen(buffer)], length - SDL_strlen(buffer), "\n%.2d: ", i);
}
SDL_snprintf(&buffer[SDL_strlen(buffer)], length - SDL_strlen(buffer), " 0x%.2x", data[i]);
}
SDL_strlcat(buffer, "\n", length);
SDL_Log("%s", buffer);
SDL_free(buffer);
}
#endif /* DEBUG_PS4_PROTOCOL */
/* Public domain CRC implementation adapted from:
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
*/
@ -180,18 +136,14 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
static SDL_bool
HIDAPI_DriverPS4_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
return (type == SDL_CONTROLLER_TYPE_PS4 || type == SDL_CONTROLLER_TYPE_PS5);
return (type == SDL_CONTROLLER_TYPE_PS4);
}
static const char *
HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
if (vendor_id == USB_VENDOR_SONY) {
if (SDL_IsJoystickPS5(vendor_id, product_id)) {
return "PS5 Controller";
} else {
return "PS4 Controller";
}
return "PS4 Controller";
}
return NULL;
}
@ -339,14 +291,6 @@ HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
}
}
/* Special handling for PS5 controller */
ctx->is_PS5 = SDL_IsJoystickPS5(device->vendor_id, device->product_id);
if (ctx->is_PS5) {
/* Don't know how these work yet... */
ctx->audio_supported = SDL_FALSE;
ctx->rumble_supported = SDL_FALSE;
}
/* Initialize player index (needed for setting LEDs) */
ctx->player_index = SDL_JoystickGetPlayerIndex(joystick);
@ -424,9 +368,7 @@ HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
static SDL_bool
HIDAPI_DriverPS4_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
return ctx->rumble_supported;
return SDL_TRUE;
}
static int
@ -439,15 +381,16 @@ HIDAPI_DriverPS4_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
ctx->led_green = green;
ctx->led_blue = blue;
/* FIXME: Is there a better way to send this without sending another rumble packet? */
return HIDAPI_DriverPS4_RumbleJoystick(device, joystick, ctx->rumble_left, ctx->rumble_right);
}
static void
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet, int size)
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
{
Sint16 axis;
if (ctx->last_state.PS4.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
@ -502,7 +445,7 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
}
}
if (ctx->last_state.PS4.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
Uint8 data = packet->rgucButtonsHatAndCounter[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
@ -522,7 +465,7 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
packet->ucTriggerRight = (data & 0x08) && packet->ucTriggerRight == 0 ? 255 : packet->ucTriggerRight;
}
if (ctx->last_state.PS4.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
@ -542,119 +485,23 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
if (size >= 30) {
if (packet->ucBatteryLevel & 0x10) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
if (packet->ucBatteryLevel & 0x10) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
} else {
/* Battery level ranges from 0 to 10 */
int level = (packet->ucBatteryLevel & 0xF);
if (level == 0) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (level <= 2) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (level <= 7) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
/* Battery level ranges from 0 to 10 */
int level = (packet->ucBatteryLevel & 0xF);
if (level == 0) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (level <= 2) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (level <= 7) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
}
SDL_memcpy(&ctx->last_state.PS4, packet, SDL_min(size, sizeof(ctx->last_state.PS4)));
}
static void
HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS5StatePacket_t *packet)
{
Sint16 axis;
if (ctx->last_state.PS5.rgucButtonsAndHat[0] != packet->rgucButtonsAndHat[0]) {
{
Uint8 data = (packet->rgucButtonsAndHat[0] >> 4);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
{
Uint8 data = (packet->rgucButtonsAndHat[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
}
if (ctx->last_state.PS5.rgucButtonsAndHat[1] != packet->rgucButtonsAndHat[1]) {
Uint8 data = packet->rgucButtonsAndHat[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state.PS5.rgucButtonsAndHat[2] != packet->rgucButtonsAndHat[2]) {
Uint8 data = (packet->rgucButtonsAndHat[2] & 0x03);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)packet->ucTriggerRight * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
SDL_memcpy(&ctx->last_state.PS5, packet, sizeof(ctx->last_state.PS5));
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
}
static SDL_bool
@ -673,20 +520,13 @@ HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
}
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_PS4_PROTOCOL
DumpPacket("PS4 packet: size = %d", data, size);
#endif
switch (data[0]) {
case k_EPS4ReportIdUsbState:
if (ctx->is_PS5 && size > 10) {
HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[1]);
} else {
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[1], size - 1);
}
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[1]);
break;
case k_EPS4ReportIdBluetoothState:
/* Bluetooth state packets have two additional bytes at the beginning */
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[3], size - 3);
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[3]);
break;
default:
#ifdef DEBUG_JOYSTICK

View file

@ -0,0 +1,437 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_PS5
typedef struct
{
Uint8 ucLeftJoystickX;
Uint8 ucLeftJoystickY;
Uint8 ucRightJoystickX;
Uint8 ucRightJoystickY;
Uint8 rgucButtonsHatAndCounter[ 3 ];
Uint8 ucTriggerLeft;
Uint8 ucTriggerRight;
} PS5SimpleStatePacket_t;
typedef struct
{
Uint8 ucLeftJoystickX;
Uint8 ucLeftJoystickY;
Uint8 ucRightJoystickX;
Uint8 ucRightJoystickY;
Uint8 ucTriggerLeft;
Uint8 ucTriggerRight;
Uint8 ucCounter;
Uint8 rgucButtonsAndHat[ 3 ];
Uint8 rgucUnknown[ 53 ];
} PS5StatePacket_t;
typedef struct {
union
{
PS5SimpleStatePacket_t simple;
PS5StatePacket_t state;
} last_state;
} SDL_DriverPS5_Context;
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_PS5_PROTOCOL*/
#ifdef DEBUG_PS5_PROTOCOL
static void
DumpPacket(const char *prefix, Uint8 *data, int size)
{
int i;
char *buffer;
size_t length = SDL_strlen(prefix) + 11*(USB_PACKET_LENGTH/8) + (5*USB_PACKET_LENGTH) + 1 + 1;
buffer = (char *)SDL_malloc(length);
SDL_snprintf(buffer, length, prefix, size);
for (i = 0; i < size; ++i) {
if ((i % 8) == 0) {
SDL_snprintf(&buffer[SDL_strlen(buffer)], length - SDL_strlen(buffer), "\n%.2d: ", i);
}
SDL_snprintf(&buffer[SDL_strlen(buffer)], length - SDL_strlen(buffer), " 0x%.2x", data[i]);
}
SDL_strlcat(buffer, "\n", length);
SDL_Log("%s", buffer);
SDL_free(buffer);
}
#endif /* DEBUG_PS5_PROTOCOL */
static SDL_bool
HIDAPI_DriverPS5_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
return (type == SDL_CONTROLLER_TYPE_PS5);
}
static const char *
HIDAPI_DriverPS5_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
if (vendor_id == USB_VENDOR_SONY) {
return "PS5 Controller";
}
return NULL;
}
static SDL_bool
HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
{
return HIDAPI_JoystickConnected(device, NULL, SDL_FALSE);
}
static int
HIDAPI_DriverPS5_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void
HIDAPI_DriverPS5_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static SDL_bool
HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverPS5_Context *ctx;
ctx = (SDL_DriverPS5_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
device->dev = hid_open_path(device->path, 0);
if (!device->dev) {
SDL_free(ctx);
SDL_SetError("Couldn't open %s", device->path);
return SDL_FALSE;
}
device->context = ctx;
/* Initialize the joystick capabilities */
joystick->nbuttons = 16;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
return SDL_TRUE;
}
static int
HIDAPI_DriverPS5_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static SDL_bool
HIDAPI_DriverPS5_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_FALSE;
}
static int
HIDAPI_DriverPS5_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static void
HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS5_Context *ctx, PS5SimpleStatePacket_t *packet)
{
Sint16 axis;
if (ctx->last_state.simple.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
}
if (ctx->last_state.simple.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
Uint8 data = packet->rgucButtonsHatAndCounter[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state.simple.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)packet->ucTriggerRight * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
SDL_memcpy(&ctx->last_state.simple, packet, sizeof(ctx->last_state.simple));
}
static void
HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS5_Context *ctx, PS5StatePacket_t *packet)
{
Sint16 axis;
if (ctx->last_state.state.rgucButtonsAndHat[0] != packet->rgucButtonsAndHat[0]) {
{
Uint8 data = (packet->rgucButtonsAndHat[0] >> 4);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
{
Uint8 data = (packet->rgucButtonsAndHat[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
}
if (ctx->last_state.state.rgucButtonsAndHat[1] != packet->rgucButtonsAndHat[1]) {
Uint8 data = packet->rgucButtonsAndHat[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state.state.rgucButtonsAndHat[2] != packet->rgucButtonsAndHat[2]) {
Uint8 data = (packet->rgucButtonsAndHat[2] & 0x03);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)packet->ucTriggerRight * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
SDL_memcpy(&ctx->last_state.state, packet, sizeof(ctx->last_state.state));
}
static SDL_bool
HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_PS5_PROTOCOL
DumpPacket("PS5 packet: size = %d", data, size);
#endif
switch (data[0]) {
case 0x01:
if (size == 10) {
HIDAPI_DriverPS5_HandleSimpleStatePacket(joystick, device->dev, ctx, (PS5SimpleStatePacket_t *)&data[1]);
} else {
HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[1]);
}
break;
default:
#ifdef DEBUG_JOYSTICK
SDL_Log("Unknown PS5 packet: 0x%.2x\n", data[0]);
#endif
break;
}
}
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id, SDL_FALSE);
}
return (size >= 0);
}
static void
HIDAPI_DriverPS5_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
hid_close(device->dev);
device->dev = NULL;
SDL_free(device->context);
device->context = NULL;
}
static void
HIDAPI_DriverPS5_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5 =
{
SDL_HINT_JOYSTICK_HIDAPI_PS5,
SDL_TRUE,
HIDAPI_DriverPS5_IsSupportedDevice,
HIDAPI_DriverPS5_GetDeviceName,
HIDAPI_DriverPS5_InitDevice,
HIDAPI_DriverPS5_GetDevicePlayerIndex,
HIDAPI_DriverPS5_SetDevicePlayerIndex,
HIDAPI_DriverPS5_UpdateDevice,
HIDAPI_DriverPS5_OpenJoystick,
HIDAPI_DriverPS5_RumbleJoystick,
HIDAPI_DriverPS5_HasJoystickLED,
HIDAPI_DriverPS5_SetJoystickLED,
HIDAPI_DriverPS5_CloseJoystick,
HIDAPI_DriverPS5_FreeDevice,
NULL
};
#endif /* SDL_JOYSTICK_HIDAPI_PS5 */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -63,6 +63,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI_PS4
&SDL_HIDAPI_DriverPS4,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_PS5
&SDL_HIDAPI_DriverPS5,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_STEAM
&SDL_HIDAPI_DriverSteam,
#endif

View file

@ -32,6 +32,7 @@
/* This is the full set of HIDAPI drivers available */
#define SDL_JOYSTICK_HIDAPI_PS4
#define SDL_JOYSTICK_HIDAPI_PS5
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
@ -108,6 +109,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
/* HIDAPI device support */
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;