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direct3d: Use D3DPOOL_MANAGED for vertex buffers.
Fixes Bugzilla #4537.
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@ -1216,7 +1216,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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IDirect3DVertexBuffer9_Release(vbo);
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}
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if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
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if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_MANAGED, &vbo, NULL))) {
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vbo = NULL;
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}
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data->vertexBuffers[vboidx] = vbo;
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