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ran gendynapi.pl after SDL_HasARMSIMD() addition
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@ -727,3 +727,4 @@
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#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
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#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
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#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
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#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
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@ -783,3 +783,4 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
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SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
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