mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 11:16:27 +00:00
Replaced introduction in header file with more recent version from README.txt.
This commit is contained in:
parent
ad608e2dc3
commit
a46437f798
|
@ -32,18 +32,20 @@
|
||||||
*
|
*
|
||||||
* \section intro_sec Introduction
|
* \section intro_sec Introduction
|
||||||
*
|
*
|
||||||
* This is the Simple DirectMedia Layer, a general API that provides low
|
* Simple DirectMedia Layer is a cross-platform development library designed
|
||||||
* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
|
* to provide low level access to audio, keyboard, mouse, joystick, and
|
||||||
* and 2D framebuffer across multiple platforms.
|
* graphics hardware via OpenGL and Direct3D. It is used by video playback
|
||||||
|
* software, emulators, and popular games including Valve's award winning
|
||||||
|
* catalog and many Humble Bundle games.
|
||||||
*
|
*
|
||||||
* SDL is written in C, but works with C++ natively, and has bindings to
|
* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
|
||||||
* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
|
* Support for other platforms may be found in the source code.
|
||||||
* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
|
|
||||||
* Pike, Pliant, Python, Ruby, and Smalltalk.
|
|
||||||
*
|
*
|
||||||
* This library is distributed under the zlib license, which can be
|
* SDL is written in C, works natively with C++, and there are bindings
|
||||||
* found in the file "COPYING". This license allows you to use SDL
|
* available for several other languages, including C# and Python.
|
||||||
* freely for any purpose as long as you retain the copyright notice.
|
*
|
||||||
|
* This library is distributed under the zlib license, which can be found
|
||||||
|
* in the file "COPYING.txt".
|
||||||
*
|
*
|
||||||
* The best way to learn how to use SDL is to check out the header files in
|
* The best way to learn how to use SDL is to check out the header files in
|
||||||
* the "include" subdirectory and the programs in the "test" subdirectory.
|
* the "include" subdirectory and the programs in the "test" subdirectory.
|
||||||
|
|
Loading…
Reference in a new issue