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Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
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@ -1,6 +1,13 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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2.28.2:
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---------------------------------------------------------------------------
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General:
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* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
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---------------------------------------------------------------------------
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2.28.0:
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---------------------------------------------------------------------------
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@ -1007,6 +1007,15 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
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/**
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* \brief A variable controlling whether Windows.Gaming.Input should be used for controller handling.
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*
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* This variable can be set to the following values:
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* "0" - WGI is not used
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* "1" - WGI is used (the default)
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*/
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#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
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/**
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* \brief Determines whether SDL enforces that DRM master is required in order
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* to initialize the KMSDRM video backend.
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@ -564,6 +564,10 @@ static void RAWINPUT_UpdateWindowsGamingInput()
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}
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static void RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
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{
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, SDL_TRUE)) {
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return;
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}
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wgi_state.need_device_list_update = SDL_TRUE;
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wgi_state.ref_count++;
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if (!wgi_state.initialized) {
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@ -879,12 +883,12 @@ static int RAWINPUT_JoystickInit(void)
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{
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SDL_assert(!SDL_RAWINPUT_inited);
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if (!WIN_IsWindowsVistaOrGreater()) {
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/* According to bug 6400, this doesn't work on Windows XP */
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return -1;
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT, SDL_TRUE)) {
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return 0;
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}
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT, SDL_TRUE)) {
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if (!WIN_IsWindowsVistaOrGreater()) {
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/* According to bug 6400, this doesn't work on Windows XP */
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return -1;
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}
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@ -483,6 +483,10 @@ static int WGI_JoystickInit(void)
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RoGetActivationFactory_t RoGetActivationFactoryFunc = NULL;
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HRESULT hr;
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, SDL_TRUE)) {
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return 0;
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}
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if (FAILED(WIN_RoInitialize())) {
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return SDL_SetError("RoInitialize() failed");
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}
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