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Check return value of SDL_malloc()
(cherry picked from commit a4604cb0d616db97921a2674a63b45f3fdfb81bc)
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@ -138,6 +138,11 @@ static SDL_ShapeTree *RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode, SD
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SDL_ShapeTree *result = (SDL_ShapeTree *)SDL_malloc(sizeof(SDL_ShapeTree));
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SDL_Rect next = { 0, 0, 0, 0 };
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if (result == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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for (y = dimensions.y; y < dimensions.y + dimensions.h; y++) {
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for (x = dimensions.x; x < dimensions.x + dimensions.w; x++) {
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pixel_value = 0;
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