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SDL_PrivateLowerBlitScaled: remove unused local var 'a'
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@ -948,7 +948,7 @@ SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
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SDL_Surface *tmp;
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int ret;
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SDL_Rect tmprect;
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Uint8 r, g, b, a;
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Uint8 r, g, b;
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Uint8 alpha;
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SDL_BlendMode blendMode;
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