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Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
meyraud705 On a Dualshock 4 controller using hidapi driver, calling SDL_JoystickRumble with a duration too long (SDL_HAPTIC_INFINITY for example) causes the rumble to stop immediately. This happens because of integer overflow on line 301 of SDL_hidapi_ps4.c (https://hg.libsdl.org/SDL/file/a3077169ad23/src/joystick/hidapi/SDL_hidapi_ps4.c#l301), which sets expiration time in the past.
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@ -298,7 +298,7 @@ HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context,
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}
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
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ctx->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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} else {
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ctx->rumble_expiration = 0;
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}
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@ -381,7 +381,7 @@ HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *conte
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#endif /* __WIN32__ */
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
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ctx->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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} else {
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ctx->rumble_expiration = 0;
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}
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@ -298,7 +298,7 @@ HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *conte
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}
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
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ctx->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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} else {
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ctx->rumble_expiration = 0;
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}
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@ -43,6 +43,9 @@
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#undef SDL_JOYSTICK_HIDAPI_XBOXONE
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#endif
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/* Prevent rumble duration overflow */
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#define SDL_MAX_RUMBLE_DURATION_MS 0x0fffffff
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typedef struct _SDL_HIDAPI_DeviceDriver
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{
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const char *hint;
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