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Normalize touch events to the render viewport (thanks Sylvain!)
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@ -219,7 +219,35 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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event->button.x = (int)(event->button.x / (renderer->scale.x * renderer->dpi_scale.x));
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event->button.y = (int)(event->button.y / (renderer->scale.y * renderer->dpi_scale.y));
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}
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} else if (event->type == SDL_FINGERDOWN ||
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event->type == SDL_FINGERUP ||
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event->type == SDL_FINGERMOTION) {
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if (renderer->logical_w) {
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int w = 1;
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int h = 1;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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event->tfinger.x *= (w - 1);
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event->tfinger.y *= (h - 1);
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event->tfinger.x -= (renderer->viewport.x * renderer->dpi_scale.x);
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event->tfinger.y -= (renderer->viewport.y * renderer->dpi_scale.y);
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event->tfinger.x = (event->tfinger.x / (renderer->scale.x * renderer->dpi_scale.x));
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event->tfinger.y = (event->tfinger.y / (renderer->scale.y * renderer->dpi_scale.y));
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if (renderer->logical_w > 1) {
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event->tfinger.x = event->tfinger.x / (renderer->logical_w - 1);
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} else {
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event->tfinger.x = 0.5f;
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}
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if (renderer->logical_h > 1) {
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event->tfinger.y = event->tfinger.y / (renderer->logical_h - 1);
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} else {
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event->tfinger.y = 0.5f;
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}
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}
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}
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return 0;
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}
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