audio: rename bsd target to netbsd.

Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
This commit is contained in:
Ryan C. Gordon 2017-05-24 19:56:59 -04:00
parent 6844d92c23
commit a7fc2822d4
10 changed files with 39 additions and 51 deletions

View file

@ -855,10 +855,10 @@ elseif(UNIX AND NOT APPLE)
file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
elseif(NETBSD OR OPENBSD)
set(SDL_AUDIO_DRIVER_BSD 1)
file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES})
elseif(NETBSD)
set(SDL_AUDIO_DRIVER_NETBSD 1)
file(GLOB NETBSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/netbsd/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${NETBSD_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
elseif(AIX)
set(SDL_AUDIO_DRIVER_PAUDIO 1)

18
configure vendored
View file

@ -745,7 +745,6 @@ infodir
docdir
oldincludedir
includedir
runstatedir
localstatedir
sharedstatedir
sysconfdir
@ -917,7 +916,6 @@ datadir='${datarootdir}'
sysconfdir='${prefix}/etc'
sharedstatedir='${prefix}/com'
localstatedir='${prefix}/var'
runstatedir='${localstatedir}/run'
includedir='${prefix}/include'
oldincludedir='/usr/include'
docdir='${datarootdir}/doc/${PACKAGE}'
@ -1170,15 +1168,6 @@ do
| -silent | --silent | --silen | --sile | --sil)
silent=yes ;;
-runstatedir | --runstatedir | --runstatedi | --runstated \
| --runstate | --runstat | --runsta | --runst | --runs \
| --run | --ru | --r)
ac_prev=runstatedir ;;
-runstatedir=* | --runstatedir=* | --runstatedi=* | --runstated=* \
| --runstate=* | --runstat=* | --runsta=* | --runst=* | --runs=* \
| --run=* | --ru=* | --r=*)
runstatedir=$ac_optarg ;;
-sbindir | --sbindir | --sbindi | --sbind | --sbin | --sbi | --sb)
ac_prev=sbindir ;;
-sbindir=* | --sbindir=* | --sbindi=* | --sbind=* | --sbin=* \
@ -1316,7 +1305,7 @@ fi
for ac_var in exec_prefix prefix bindir sbindir libexecdir datarootdir \
datadir sysconfdir sharedstatedir localstatedir includedir \
oldincludedir docdir infodir htmldir dvidir pdfdir psdir \
libdir localedir mandir runstatedir
libdir localedir mandir
do
eval ac_val=\$$ac_var
# Remove trailing slashes.
@ -1469,7 +1458,6 @@ Fine tuning of the installation directories:
--sysconfdir=DIR read-only single-machine data [PREFIX/etc]
--sharedstatedir=DIR modifiable architecture-independent data [PREFIX/com]
--localstatedir=DIR modifiable single-machine data [PREFIX/var]
--runstatedir=DIR modifiable per-process data [LOCALSTATEDIR/run]
--libdir=DIR object code libraries [EPREFIX/lib]
--includedir=DIR C header files [PREFIX/include]
--oldincludedir=DIR C header files for non-gcc [/usr/include]
@ -23318,9 +23306,9 @@ $as_echo "#define SDL_AUDIO_DRIVER_SUNAUDIO 1" >>confdefs.h
;;
netbsd) # Don't use this on OpenBSD, it's busted.
$as_echo "#define SDL_AUDIO_DRIVER_BSD 1" >>confdefs.h
$as_echo "#define SDL_AUDIO_DRIVER_NETBSD 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/audio/bsd/*.c"
SOURCES="$SOURCES $srcdir/src/audio/netbsd/*.c"
have_audio=yes
;;
aix)

View file

@ -3074,8 +3074,8 @@ case "$host" in
have_audio=yes
;;
netbsd) # Don't use this on OpenBSD, it's busted.
AC_DEFINE(SDL_AUDIO_DRIVER_BSD, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/bsd/*.c"
AC_DEFINE(SDL_AUDIO_DRIVER_NETBSD, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/netbsd/*.c"
have_audio=yes
;;
aix)

View file

@ -210,7 +210,7 @@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
#cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@
#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@

View file

@ -209,7 +209,7 @@
#undef SDL_AUDIO_DRIVER_PULSEAUDIO
#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_HAIKU
#undef SDL_AUDIO_DRIVER_BSD
#undef SDL_AUDIO_DRIVER_NETBSD
#undef SDL_AUDIO_DRIVER_COREAUDIO
#undef SDL_AUDIO_DRIVER_DISK
#undef SDL_AUDIO_DRIVER_DUMMY

View file

@ -44,8 +44,8 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_SNDIO
&SNDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_BSD
&BSD_AUDIO_bootstrap,
#if SDL_AUDIO_DRIVER_NETBSD
&NETBSDAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_OSS
&DSP_bootstrap,

View file

@ -22,7 +22,7 @@
/* Get the name of the audio device we use for output */
#if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
#if SDL_AUDIO_DRIVER_NETBSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
#include <fcntl.h>
#include <sys/types.h>

View file

@ -183,7 +183,7 @@ typedef struct AudioBootStrap
extern AudioBootStrap PULSEAUDIO_bootstrap;
extern AudioBootStrap ALSA_bootstrap;
extern AudioBootStrap SNDIO_bootstrap;
extern AudioBootStrap BSD_AUDIO_bootstrap;
extern AudioBootStrap NETBSDAUDIO_bootstrap;
extern AudioBootStrap DSP_bootstrap;
extern AudioBootStrap QSAAUDIO_bootstrap;
extern AudioBootStrap SUNAUDIO_bootstrap;

View file

@ -20,10 +20,10 @@
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_BSD
#if SDL_AUDIO_DRIVER_NETBSD
/*
* Driver for native OpenBSD/NetBSD audio(4).
* Driver for native NetBSD audio(4).
* vedge@vedge.com.ar.
*/
@ -50,14 +50,14 @@
static void
BSDAUDIO_DetectDevices(void)
NETBSDAUDIO_DetectDevices(void)
{
SDL_EnumUnixAudioDevices(0, NULL);
}
static void
BSDAUDIO_Status(_THIS)
NETBSDAUDIO_Status(_THIS)
{
#ifdef DEBUG_AUDIO
/* *INDENT-OFF* */
@ -121,7 +121,7 @@ BSDAUDIO_Status(_THIS)
/* This function waits until it is possible to write a full sound buffer */
static void
BSDAUDIO_WaitDevice(_THIS)
NETBSDAUDIO_WaitDevice(_THIS)
{
#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
/* See if we need to use timed audio synchronization */
@ -169,7 +169,7 @@ BSDAUDIO_WaitDevice(_THIS)
}
static void
BSDAUDIO_PlayDevice(_THIS)
NETBSDAUDIO_PlayDevice(_THIS)
{
int written, p = 0;
@ -208,14 +208,14 @@ BSDAUDIO_PlayDevice(_THIS)
}
static Uint8 *
BSDAUDIO_GetDeviceBuf(_THIS)
NETBSDAUDIO_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static int
BSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
NETBSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
{
Uint8 *buffer = (Uint8 *) _buffer;
int br, p = 0;
@ -243,7 +243,7 @@ BSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
}
static void
BSDAUDIO_FlushCapture(_THIS)
NETBSDAUDIO_FlushCapture(_THIS)
{
audio_info_t info;
size_t remain;
@ -265,7 +265,7 @@ BSDAUDIO_FlushCapture(_THIS)
}
static void
BSDAUDIO_CloseDevice(_THIS)
NETBSDAUDIO_CloseDevice(_THIS)
{
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
@ -275,7 +275,7 @@ BSDAUDIO_CloseDevice(_THIS)
}
static int
BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
NETBSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
const int flags = iscapture ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT;
SDL_AudioFormat format = 0;
@ -383,24 +383,24 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
}
BSDAUDIO_Status(this);
NETBSDAUDIO_Status(this);
/* We're ready to rock and roll. :-) */
return 0;
}
static int
BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
NETBSDAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->DetectDevices = BSDAUDIO_DetectDevices;
impl->OpenDevice = BSDAUDIO_OpenDevice;
impl->PlayDevice = BSDAUDIO_PlayDevice;
impl->WaitDevice = BSDAUDIO_WaitDevice;
impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
impl->CloseDevice = BSDAUDIO_CloseDevice;
impl->CaptureFromDevice = BSDAUDIO_CaptureFromDevice;
impl->FlushCapture = BSDAUDIO_FlushCapture;
impl->DetectDevices = NETBSDAUDIO_DetectDevices;
impl->OpenDevice = NETBSDAUDIO_OpenDevice;
impl->PlayDevice = NETBSDAUDIO_PlayDevice;
impl->WaitDevice = NETBSDAUDIO_WaitDevice;
impl->GetDeviceBuf = NETBSDAUDIO_GetDeviceBuf;
impl->CloseDevice = NETBSDAUDIO_CloseDevice;
impl->CaptureFromDevice = NETBSDAUDIO_CaptureFromDevice;
impl->FlushCapture = NETBSDAUDIO_FlushCapture;
impl->HasCaptureSupport = SDL_TRUE;
impl->AllowsArbitraryDeviceNames = 1;
@ -409,10 +409,10 @@ BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
}
AudioBootStrap BSD_AUDIO_bootstrap = {
"bsd", "BSD audio", BSDAUDIO_Init, 0
AudioBootStrap NETBSDAUDIO_bootstrap = {
"netbsd", "NetBSD audio", NETBSDAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_BSD */
#endif /* SDL_AUDIO_DRIVER_NETBSD */
/* vi: set ts=4 sw=4 expandtab: */