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Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
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@ -1,6 +1,14 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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2.0.9:
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---------------------------------------------------------------------------
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General:
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* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
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---------------------------------------------------------------------------
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2.0.8:
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---------------------------------------------------------------------------
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@ -175,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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*
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* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
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*/
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extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
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/**
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* Open a game controller for use.
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* The index passed as an argument refers to the N'th game controller on the system.
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@ -669,3 +669,4 @@
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#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
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#define SDL_log10 SDL_log10_REAL
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#define SDL_log10f SDL_log10f_REAL
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#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
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@ -707,3 +707,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
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#endif
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SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForDeviceIndex,(int a),(a),return)
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@ -425,6 +425,12 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickG
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}
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pSupportedController = pSupportedController->next;
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}
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#if SDL_JOYSTICK_XINPUT
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if (guid->data[14] == 'x') {
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/* This is an XInput device */
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return s_pXInputMapping;
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}
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#endif
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return NULL;
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}
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@ -1033,11 +1039,6 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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name = SDL_JoystickNameForIndex(device_index);
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guid = SDL_JoystickGetDeviceGUID(device_index);
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mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
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#if SDL_JOYSTICK_XINPUT
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if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
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mapping = s_pXInputMapping;
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}
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#endif
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SDL_UnlockJoysticks();
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return mapping;
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}
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@ -1374,6 +1375,40 @@ SDL_GameControllerNameForIndex(int device_index)
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}
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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* If no mapping can be found, this function returns NULL.
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*/
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char *
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SDL_GameControllerMappingForDeviceIndex(int joystick_index)
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{
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char *pMappingString = NULL;
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ControllerMapping_t *mapping;
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SDL_LockJoysticks();
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mapping = SDL_PrivateGetControllerMapping(joystick_index);
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if (mapping) {
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SDL_JoystickGUID guid;
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char pchGUID[33];
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size_t needed;
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guid = SDL_JoystickGetDeviceGUID(joystick_index);
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SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
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pMappingString = SDL_malloc(needed);
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if (!pMappingString) {
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SDL_OutOfMemory();
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SDL_UnlockJoysticks();
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return NULL;
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}
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SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
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}
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SDL_UnlockJoysticks();
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return pMappingString;
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}
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/*
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* Return 1 if the joystick with this name and GUID is a supported controller
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*/
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@ -121,11 +121,6 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
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/* Function to return the stable GUID for a opened joystick */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
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#if SDL_JOYSTICK_XINPUT
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/* Function returns SDL_TRUE if this device is an XInput gamepad */
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extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
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#endif
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#endif /* SDL_sysjoystick_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -464,18 +464,6 @@ SDL_XINPUT_JoystickQuit(void)
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}
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}
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SDL_bool
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SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
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{
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JoyStick_DeviceData *device = SYS_Joystick;
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int index;
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for (index = device_index; index > 0; index--)
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device = device->pNext;
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return device->bXInputDevice;
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}
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#else /* !SDL_JOYSTICK_XINPUT */
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typedef struct JoyStick_DeviceData JoyStick_DeviceData;
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