Added controller mapping for Android TV remotes

Also fixed the back button on the remote exiting the application
This commit is contained in:
Sam Lantinga 2017-11-01 10:06:58 -07:00
parent 4478707b0a
commit a90be440e8
4 changed files with 29 additions and 1 deletions

View file

@ -88,6 +88,8 @@ public class SDLControllerManager
}
int sources = device.getSources();
/* This is called for every button press, so let's not spam the logs */
/**
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
}
@ -97,6 +99,7 @@ public class SDLControllerManager
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
**/
return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||

View file

@ -919,6 +919,15 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
mapping = s_pXInputMapping;
}
#endif
#if defined(__ANDROID__)
if (!mapping && SDL_SYS_IsDPAD_DeviceIndex(device_index)) {
SDL_bool existing;
char mapping_string[1024];
SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,", name);
mapping = SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
#endif /* __ANDROID__ */
}
SDL_UnlockJoysticks();
return mapping;
}

View file

@ -126,6 +126,11 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
#endif
#if defined(__ANDROID__)
/* Function returns SDL_TRUE if this device is a DPAD (maybe a TV remote) */
extern SDL_bool SDL_SYS_IsDPAD_DeviceIndex(int device_index);
#endif
#endif /* SDL_sysjoystick_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -143,7 +143,13 @@ keycode_to_SDL(int keycode)
button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
break;
case AKEYCODE_DPAD_CENTER:
button = SDL_CONTROLLER_BUTTON_MAX+4; /* Not supported by GameController */
/* This is handled better by applications as the A button */
/*button = SDL_CONTROLLER_BUTTON_MAX+4; /* Not supported by GameController */
button = SDL_CONTROLLER_BUTTON_A;
break;
case AKEYCODE_BACK:
button = SDL_CONTROLLER_BUTTON_B;
break;
/* More gamepad buttons (API 12), these get mapped to 20...35*/
@ -640,6 +646,11 @@ SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
return guid;
}
SDL_bool SDL_SYS_IsDPAD_DeviceIndex(int device_index)
{
return JoystickByDevIndex(device_index)->naxes == 0;
}
#endif /* SDL_JOYSTICK_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */