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macOS Fix potential memory leaks in the Metal renderer caught by clang's static analyzer.
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@ -173,6 +173,7 @@ typedef struct METAL_ShaderPipelines
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[_mtltexture release];
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[_mtltexture_uv release];
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[_mtlsampler release];
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[_lockedbuffer release];
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[super dealloc];
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}
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#endif
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@ -831,6 +832,7 @@ METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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int buffersize = 0;
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id<MTLBuffer> lockedbuffer = nil;
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if (rect->w <= 0 || rect->h <= 0) {
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return SDL_SetError("Invalid rectangle dimensions for LockTexture.");
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@ -844,13 +846,19 @@ METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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buffersize = (*pitch) * rect->h;
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}
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texturedata.lockedrect = *rect;
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texturedata.lockedbuffer = [data.mtldevice newBufferWithLength:buffersize options:MTLResourceStorageModeShared];
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if (texturedata.lockedbuffer == nil) {
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lockedbuffer = [data.mtldevice newBufferWithLength:buffersize options:MTLResourceStorageModeShared];
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if (lockedbuffer == nil) {
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return SDL_OutOfMemory();
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}
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*pixels = [texturedata.lockedbuffer contents];
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texturedata.lockedrect = *rect;
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texturedata.lockedbuffer = lockedbuffer;
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*pixels = [lockedbuffer contents];
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/* METAL_TextureData.lockedbuffer retains. */
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#if !__has_feature(objc_arc)
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[lockedbuffer release];
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#endif
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return 0;
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}}
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@ -934,11 +942,7 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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[data.mtlcmdbuffer commit];
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data.mtlcmdbuffer = nil;
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#if !__has_feature(objc_arc)
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[texturedata.lockedbuffer release];
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#endif
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texturedata.lockedbuffer = nil;
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texturedata.lockedbuffer = nil; /* Retained property, so it calls release. */
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texturedata.hasdata = YES;
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}}
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@ -1299,6 +1303,8 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_DrawStateCache statecache;
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SDL_zero(statecache);
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id<MTLBuffer> mtlbufvertex = nil;
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statecache.pipeline = nil;
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@ -1586,6 +1592,9 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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view = SDL_Metal_CreateView(window);
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if (view == NULL) {
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#if !__has_feature(objc_arc)
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[mtldevice release];
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#endif
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SDL_free(renderer);
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return NULL;
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}
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@ -1594,6 +1603,9 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data = [[METAL_RenderData alloc] init];
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if (data == nil) {
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#if !__has_feature(objc_arc)
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[mtldevice release];
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#endif
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SDL_Metal_DestroyView(view);
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SDL_free(renderer);
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return NULL;
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