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Emscripten: call emscripten_sample_gamepad_data
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@ -189,13 +189,16 @@ EMSCRIPTEN_JoystickInit(void)
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EmscriptenGamepadEvent gamepadState;
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EmscriptenGamepadEvent gamepadState;
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numjoysticks = 0;
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numjoysticks = 0;
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numjs = emscripten_get_num_gamepads();
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retval = emscripten_sample_gamepad_data();
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/* Check if gamepad is supported by browser */
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/* Check if gamepad is supported by browser */
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if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
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if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
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return SDL_SetError("Gamepads not supported");
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return SDL_SetError("Gamepads not supported");
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}
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}
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numjs = emscripten_get_num_gamepads();
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/* handle already connected gamepads */
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/* handle already connected gamepads */
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if (numjs > 0) {
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if (numjs > 0) {
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for(i = 0; i < numjs; i++) {
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for(i = 0; i < numjs; i++) {
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@ -335,6 +338,8 @@ EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
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SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
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SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
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int i, result, buttonState;
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int i, result, buttonState;
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emscripten_sample_gamepad_data();
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if (item) {
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if (item) {
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result = emscripten_get_gamepad_status(item->index, &gamepadState);
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result = emscripten_get_gamepad_status(item->index, &gamepadState);
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if( result == EMSCRIPTEN_RESULT_SUCCESS) {
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if( result == EMSCRIPTEN_RESULT_SUCCESS) {
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