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Fixed bug 4581 - generate synthetic mouse events at window boundaries
when real touch events are actually outside the window.
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parent
cfefe5434a
commit
aae49015da
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@ -257,18 +257,16 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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if (finger_touching == SDL_FALSE) {
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if (finger_touching == SDL_FALSE) {
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int pos_x = (int)(x * (float)window->w);
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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int pos_y = (int)(y * (float)window->h);
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if (pos_x >= 0 && pos_y >= 0 && pos_x < window->w && pos_y < window->h) {
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if (pos_x < 0) pos_x = 0;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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if (pos_x > window->w - 1) pos_x = window->w - 1;
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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if (pos_y < 0) pos_y = 0;
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}
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if (pos_y > window->h - 1) pos_y = window->h - 1;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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}
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} else {
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} else {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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int pos_x = (int)(x * (float)window->w);
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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int pos_y = (int)(y * (float)window->h);
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if (pos_x >= 0 && pos_y >= 0 && pos_x < window->w && pos_y < window->h) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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}
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}
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}
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}
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}
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}
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}
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@ -361,9 +359,11 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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int pos_x = (int)(x * (float)window->w);
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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int pos_y = (int)(y * (float)window->h);
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if (pos_x >= 0 && pos_y >= 0 && pos_x < window->w && pos_y < window->h) {
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if (pos_x < 0) pos_x = 0;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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if (pos_x > window->w - 1) pos_x = window->w - 1;
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}
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if (pos_y < 0) pos_y = 0;
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if (pos_y > window->h - 1) pos_y = window->h - 1;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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}
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}
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}
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}
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}
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}
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