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Null termnate the pUserMappings variable to prevent memory corruption.
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@ -835,6 +835,7 @@ SDL_GameControllerLoadHints()
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char *pUserMappings = SDL_malloc( nchHints + 1 );
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char *pUserMappings = SDL_malloc( nchHints + 1 );
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char *pTempMappings = pUserMappings;
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char *pTempMappings = pUserMappings;
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SDL_memcpy( pUserMappings, hint, nchHints );
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SDL_memcpy( pUserMappings, hint, nchHints );
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pUserMappings[nchHints] = '\0';
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while ( pUserMappings ) {
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while ( pUserMappings ) {
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char *pchNewLine = NULL;
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char *pchNewLine = NULL;
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