Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2

Fixes https://github.com/libsdl-org/SDL/issues/5818
This commit is contained in:
Sam Lantinga 2022-06-18 13:08:58 -07:00
parent a8d41b3b45
commit abe38bca3e

View file

@ -945,6 +945,15 @@ SDL_AudioInit(const char *driver_name)
const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
: SDL_strlen(driver_attempt);
#if SDL_AUDIO_DRIVER_DSOUND
/* SDL 1.2 uses the name "dsound", so we'll support both. */
if (driver_attempt_len == SDL_strlen("dsound") &&
(SDL_strncasecmp(driver_attempt, "dsound", driver_attempt_len) == 0)) {
driver_attempt = "directsound";
driver_attempt_len = SDL_strlen("directsound");
}
#endif
#if SDL_AUDIO_DRIVER_PULSEAUDIO
/* SDL 1.2 uses the name "pulse", so we'll support both. */
if (driver_attempt_len == SDL_strlen("pulse") &&