mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 19:15:29 +00:00
windows: Move IMMDevice work to common file, implement DirectSound enumeration support
This commit is contained in:
parent
2373da5d94
commit
ae105ae1c7
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@ -73,7 +73,7 @@ SRCS+= SDL_locale.c SDL_syslocale.c
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SRCS+= SDL_url.c SDL_sysurl.c
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SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
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SRCS+= SDL_hid.c SDL_windows.c SDL_xinput.c
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SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
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SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
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SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
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SRCS+= SDL_syspower.c
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@ -382,6 +382,7 @@
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<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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@ -538,6 +539,7 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
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@ -432,6 +432,9 @@
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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@ -876,6 +879,9 @@
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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@ -305,6 +305,7 @@
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<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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@ -456,6 +457,7 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
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<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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@ -432,6 +432,9 @@
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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@ -869,6 +872,9 @@
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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@ -29,11 +29,19 @@
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_directsound.h"
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#if HAVE_MMDEVICEAPI_H
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#include "../../core/windows/SDL_immdevice.h"
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#endif /* HAVE_MMDEVICEAPI_H */
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#ifndef WAVE_FORMAT_IEEE_FLOAT
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003
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#endif
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/* For Vista+, we can enumerate DSound devices with IMMDevice */
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#if HAVE_MMDEVICEAPI_H
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static SDL_bool SupportsIMMDevice = SDL_FALSE;
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#endif /* HAVE_MMDEVICEAPI_H */
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/* DirectX function pointers for audio */
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static void* DSoundDLL = NULL;
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typedef HRESULT (WINAPI *fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
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@ -172,8 +180,16 @@ FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
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static void
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DSOUND_DetectDevices(void)
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{
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pDirectSoundCaptureEnumerateW(FindAllDevs, (void *) ((size_t) 1));
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pDirectSoundEnumerateW(FindAllDevs, (void *) ((size_t) 0));
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#if HAVE_MMDEVICEAPI_H
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if (SupportsIMMDevice) {
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SDL_IMMDevice_EnumerateEndpoints(SDL_TRUE);
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} else {
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#endif /* HAVE_MMDEVICEAPI_H */
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pDirectSoundCaptureEnumerateW(FindAllDevs, (void *)((size_t)1));
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pDirectSoundEnumerateW(FindAllDevs, (void *)((size_t)0));
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#if HAVE_MMDEVICEAPI_H
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}
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#endif /* HAVE_MMDEVICEAPI_H*/
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}
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@ -567,6 +583,12 @@ DSOUND_OpenDevice(_THIS, const char *devname)
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static void
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DSOUND_Deinitialize(void)
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{
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#if HAVE_MMDEVICEAPI_H
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if (SupportsIMMDevice) {
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SDL_IMMDevice_Quit();
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SupportsIMMDevice = SDL_FALSE;
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}
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#endif /* HAVE_MMDEVICEAPI_H */
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DSOUND_Unload();
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}
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@ -578,6 +600,10 @@ DSOUND_Init(SDL_AudioDriverImpl * impl)
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return SDL_FALSE;
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}
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#if HAVE_MMDEVICEAPI_H
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SupportsIMMDevice = !(SDL_IMMDevice_Init() < 0);
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#endif /* HAVE_MMDEVICEAPI_H */
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/* Set the function pointers */
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impl->DetectDevices = DSOUND_DetectDevices;
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impl->OpenDevice = DSOUND_OpenDevice;
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@ -23,13 +23,13 @@
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#if SDL_AUDIO_DRIVER_WASAPI
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_immdevice.h"
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#include "SDL_audio.h"
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#include "SDL_timer.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_sysaudio.h"
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#define COBJMACROS
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#include <mmdeviceapi.h>
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#include <audioclient.h>
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#include "SDL_wasapi.h"
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@ -45,10 +45,6 @@
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#define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000
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#endif
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/* these increment as default devices change. Opened default devices pick up changes in their threads. */
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SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
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SDL_atomic_t WASAPI_DefaultCaptureGeneration;
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/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
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typedef struct DevIdList
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{
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@ -61,93 +57,6 @@ static DevIdList *deviceid_list = NULL;
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/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
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static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
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static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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void
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WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
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{
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DevIdList *i;
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DevIdList *next;
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DevIdList *prev = NULL;
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for (i = deviceid_list; i; i = next) {
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next = i->next;
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if (SDL_wcscmp(i->str, devid) == 0) {
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if (prev) {
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prev->next = next;
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} else {
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deviceid_list = next;
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}
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SDL_RemoveAudioDevice(iscapture, i->str);
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SDL_free(i->str);
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SDL_free(i);
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}
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prev = i;
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}
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}
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static SDL_AudioFormat
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WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
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{
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if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
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return AUDIO_F32SYS;
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} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
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return AUDIO_S16SYS;
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} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
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return AUDIO_S32SYS;
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} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
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const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *) waveformat;
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if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
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return AUDIO_F32SYS;
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} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
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return AUDIO_S16SYS;
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} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
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return AUDIO_S32SYS;
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}
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}
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return 0;
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}
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void
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WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid)
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{
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DevIdList *devidlist;
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SDL_AudioSpec spec;
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/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
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In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
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phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
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available and switch automatically. (!!! FIXME...?) */
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/* see if we already have this one. */
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for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
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if (SDL_wcscmp(devidlist->str, devid) == 0) {
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return; /* we already have this. */
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}
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}
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devidlist = (DevIdList *) SDL_malloc(sizeof (*devidlist));
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if (!devidlist) {
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return; /* oh well. */
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}
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devid = SDL_wcsdup(devid);
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if (!devid) {
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SDL_free(devidlist);
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return; /* oh well. */
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}
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devidlist->str = (WCHAR *) devid;
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devidlist->next = deviceid_list;
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deviceid_list = devidlist;
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SDL_zero(spec);
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spec.channels = (Uint8)fmt->Format.nChannels;
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spec.freq = fmt->Format.nSamplesPerSec;
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spec.format = WaveFormatToSDLFormat((WAVEFORMATEX *) fmt);
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SDL_AddAudioDevice(iscapture, devname, &spec, (void *) devid);
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}
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static void
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WASAPI_DetectDevices(void)
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ReleaseWasapiDevice(this); /* dump the lost device's handles. */
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if (this->hidden->default_device_generation) {
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this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
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this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
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}
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/* this can fail for lots of reasons, but the most likely is we had a
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}
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if (!lost && (generation > 0)) { /* is a default device? */
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const int newgen = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
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const int newgen = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
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if (generation != newgen) { /* the desired default device was changed, jump over to it. */
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lost = SDL_TRUE;
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}
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WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
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if (!devid) { /* is default device? */
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this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
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this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
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} else {
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this->hidden->devid = SDL_wcsdup(devid);
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if (!this->hidden->devid) {
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static SDL_bool
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WASAPI_Init(SDL_AudioDriverImpl * impl)
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{
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SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
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SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
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if (WASAPI_PlatformInit() == -1) {
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return SDL_FALSE;
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}
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@ -55,16 +55,10 @@ struct SDL_PrivateAudioData
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SDL_atomic_t just_activated;
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};
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/* these increment as default devices change. Opened default devices pick up changes in their threads. */
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extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
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extern SDL_atomic_t WASAPI_DefaultCaptureGeneration;
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/* win32 and winrt implementations call into these. */
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int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
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void WASAPI_RefDevice(_THIS);
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void WASAPI_UnrefDevice(_THIS);
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void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid);
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void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
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/* These are functions that are implemented differently for Windows vs WinRT. */
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int WASAPI_PlatformInit(void);
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#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_immdevice.h"
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#include "SDL_audio.h"
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#include "SDL_timer.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_sysaudio.h"
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#define COBJMACROS
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#include <mmdeviceapi.h>
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#include <audioclient.h>
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#include "SDL_wasapi.h"
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static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
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/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
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static IMMDeviceEnumerator *enumerator = NULL;
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/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
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#ifdef PropVariantInit
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#undef PropVariantInit
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#endif
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#define PropVariantInit(p) SDL_zerop(p)
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/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
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static HMODULE libavrt = NULL;
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typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPCWSTR, LPDWORD);
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@ -59,203 +47,13 @@ static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
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static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
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/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
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static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
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static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
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static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
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static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
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static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
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static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
|
||||
static const PROPERTYKEY SDL_PKEY_AudioEngine_DeviceFormat = { { 0xf19f064d, 0x82c, 0x4e27,{ 0xbc, 0x73, 0x68, 0x82, 0xa1, 0xbb, 0x8e, 0x4c, } }, 0 };
|
||||
|
||||
|
||||
static void
|
||||
GetWasapiDeviceInfo(IMMDevice *device, char **utf8dev, WAVEFORMATEXTENSIBLE *fmt)
|
||||
{
|
||||
/* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
|
||||
"SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
|
||||
its own UIs, like Volume Control, etc. */
|
||||
IPropertyStore *props = NULL;
|
||||
*utf8dev = NULL;
|
||||
SDL_zerop(fmt);
|
||||
if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
|
||||
PROPVARIANT var;
|
||||
PropVariantInit(&var);
|
||||
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
|
||||
*utf8dev = WIN_StringToUTF8W(var.pwszVal);
|
||||
}
|
||||
PropVariantClear(&var);
|
||||
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_AudioEngine_DeviceFormat, &var))) {
|
||||
SDL_memcpy(fmt, var.blob.pBlobData, SDL_min(var.blob.cbSize, sizeof(WAVEFORMATEXTENSIBLE)));
|
||||
}
|
||||
PropVariantClear(&var);
|
||||
IPropertyStore_Release(props);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
|
||||
easy in C++, but we have to tapdance more to make work in C.
|
||||
Thanks to this page for coaching on how to make this work:
|
||||
https://www.codeproject.com/Articles/13601/COM-in-plain-C */
|
||||
|
||||
typedef struct SDLMMNotificationClient
|
||||
{
|
||||
const IMMNotificationClientVtbl *lpVtbl;
|
||||
SDL_atomic_t refcount;
|
||||
} SDLMMNotificationClient;
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
|
||||
{
|
||||
if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
|
||||
{
|
||||
*ppv = this;
|
||||
this->lpVtbl->AddRef(this);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
*ppv = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
|
||||
{
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||
return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
|
||||
{
|
||||
/* this is a static object; we don't ever free it. */
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||
const ULONG retval = SDL_AtomicDecRef(&this->refcount);
|
||||
if (retval == 0) {
|
||||
SDL_AtomicSet(&this->refcount, 0); /* uhh... */
|
||||
return 0;
|
||||
}
|
||||
return retval - 1;
|
||||
}
|
||||
|
||||
/* These are the entry points called when WASAPI device endpoints change. */
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
if (role != SDL_WASAPI_role) {
|
||||
return S_OK; /* ignore it. */
|
||||
}
|
||||
|
||||
/* Increment the "generation," so opened devices will pick this up in their threads. */
|
||||
switch (flow) {
|
||||
case eRender:
|
||||
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||
break;
|
||||
|
||||
case eCapture:
|
||||
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||
break;
|
||||
|
||||
case eAll:
|
||||
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
|
||||
break;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
|
||||
OnDeviceStateChange, making that a better place to deal with device adds. More
|
||||
importantly: the first time you plug in a USB audio device, this callback will
|
||||
fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
|
||||
Plugging it back in won't fire this callback again. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* See notes in OnDeviceAdded handler about why we ignore this. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||
{
|
||||
IMMDevice *device = NULL;
|
||||
|
||||
if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
|
||||
IMMEndpoint *endpoint = NULL;
|
||||
if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
|
||||
EDataFlow flow;
|
||||
if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
|
||||
const SDL_bool iscapture = (flow == eCapture);
|
||||
if (dwNewState == DEVICE_STATE_ACTIVE) {
|
||||
char *utf8dev;
|
||||
WAVEFORMATEXTENSIBLE fmt;
|
||||
GetWasapiDeviceInfo(device, &utf8dev, &fmt);
|
||||
if (utf8dev) {
|
||||
WASAPI_AddDevice(iscapture, utf8dev, &fmt, pwstrDeviceId);
|
||||
SDL_free(utf8dev);
|
||||
}
|
||||
} else {
|
||||
WASAPI_RemoveDevice(iscapture, pwstrDeviceId);
|
||||
}
|
||||
}
|
||||
IMMEndpoint_Release(endpoint);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||
{
|
||||
return S_OK; /* we don't care about these. */
|
||||
}
|
||||
|
||||
static const IMMNotificationClientVtbl notification_client_vtbl = {
|
||||
SDLMMNotificationClient_QueryInterface,
|
||||
SDLMMNotificationClient_AddRef,
|
||||
SDLMMNotificationClient_Release,
|
||||
SDLMMNotificationClient_OnDeviceStateChanged,
|
||||
SDLMMNotificationClient_OnDeviceAdded,
|
||||
SDLMMNotificationClient_OnDeviceRemoved,
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged,
|
||||
SDLMMNotificationClient_OnPropertyValueChanged
|
||||
};
|
||||
|
||||
static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } };
|
||||
|
||||
|
||||
int
|
||||
WASAPI_PlatformInit(void)
|
||||
{
|
||||
HRESULT ret;
|
||||
|
||||
/* just skip the discussion with COM here. */
|
||||
if (!WIN_IsWindowsVistaOrGreater()) {
|
||||
return SDL_SetError("WASAPI support requires Windows Vista or later");
|
||||
}
|
||||
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
return SDL_SetError("WASAPI: CoInitialize() failed");
|
||||
}
|
||||
|
||||
ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID *) &enumerator);
|
||||
if (FAILED(ret)) {
|
||||
WIN_CoUninitialize();
|
||||
return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
|
||||
if (SDL_IMMDevice_Init() < 0) {
|
||||
return -1; /* This is set by SDL_IMMDevice_Init */
|
||||
}
|
||||
|
||||
libavrt = LoadLibrary(TEXT("avrt.dll")); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
|
||||
|
@ -270,11 +68,7 @@ WASAPI_PlatformInit(void)
|
|||
void
|
||||
WASAPI_PlatformDeinit(void)
|
||||
{
|
||||
if (enumerator) {
|
||||
IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||
IMMDeviceEnumerator_Release(enumerator);
|
||||
enumerator = NULL;
|
||||
}
|
||||
SDL_IMMDevice_Quit();
|
||||
|
||||
if (libavrt) {
|
||||
FreeLibrary(libavrt);
|
||||
|
@ -320,21 +114,12 @@ WASAPI_PlatformThreadDeinit(_THIS)
|
|||
int
|
||||
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
|
||||
{
|
||||
LPCWSTR devid = this->hidden->devid;
|
||||
IMMDevice *device = NULL;
|
||||
HRESULT ret;
|
||||
|
||||
if (devid == NULL) {
|
||||
const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
|
||||
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
|
||||
} else {
|
||||
ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device);
|
||||
}
|
||||
|
||||
if (FAILED(ret)) {
|
||||
SDL_assert(device == NULL);
|
||||
if (SDL_IMMDevice_Get(this->hidden->devid, &device, this->iscapture) < 0) {
|
||||
this->hidden->client = NULL;
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
|
||||
return -1; /* This is already set by SDL_IMMDevice_Get */
|
||||
}
|
||||
|
||||
/* this is not async in standard win32, yay! */
|
||||
|
@ -354,99 +139,10 @@ WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
|
|||
return 0; /* good to go. */
|
||||
}
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
LPWSTR devid;
|
||||
char *devname;
|
||||
WAVEFORMATEXTENSIBLE fmt;
|
||||
} EndpointItem;
|
||||
|
||||
static int SDLCALL sort_endpoints(const void *_a, const void *_b)
|
||||
{
|
||||
LPWSTR a = ((const EndpointItem *) _a)->devid;
|
||||
LPWSTR b = ((const EndpointItem *) _b)->devid;
|
||||
if (!a && b) {
|
||||
return -1;
|
||||
} else if (a && !b) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
while (SDL_TRUE) {
|
||||
if (*a < *b) {
|
||||
return -1;
|
||||
} else if (*a > *b) {
|
||||
return 1;
|
||||
} else if (*a == 0) {
|
||||
break;
|
||||
}
|
||||
a++;
|
||||
b++;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture)
|
||||
{
|
||||
IMMDeviceCollection *collection = NULL;
|
||||
EndpointItem *items;
|
||||
UINT i, total;
|
||||
|
||||
/* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
|
||||
...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
|
||||
|
||||
if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
|
||||
IMMDeviceCollection_Release(collection);
|
||||
return;
|
||||
}
|
||||
|
||||
items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem));
|
||||
if (!items) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
for (i = 0; i < total; i++) {
|
||||
EndpointItem *item = items + i;
|
||||
IMMDevice *device = NULL;
|
||||
if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
|
||||
if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) {
|
||||
GetWasapiDeviceInfo(device, &item->devname, &item->fmt);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
}
|
||||
|
||||
/* sort the list of devices by their guid so list is consistent between runs */
|
||||
SDL_qsort(items, total, sizeof (*items), sort_endpoints);
|
||||
|
||||
/* Send the sorted list on to the SDL's higher level. */
|
||||
for (i = 0; i < total; i++) {
|
||||
EndpointItem *item = items + i;
|
||||
if ((item->devid) && (item->devname)) {
|
||||
WASAPI_AddDevice(iscapture, item->devname, &item->fmt, item->devid);
|
||||
}
|
||||
SDL_free(item->devname);
|
||||
CoTaskMemFree(item->devid);
|
||||
}
|
||||
|
||||
SDL_free(items);
|
||||
IMMDeviceCollection_Release(collection);
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_EnumerateEndpoints(void)
|
||||
{
|
||||
WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
|
||||
WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
|
||||
|
||||
/* if this fails, we just won't get hotplug events. Carry on anyhow. */
|
||||
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||
SDL_IMMDevice_EnumerateEndpoints(SDL_FALSE);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -55,6 +55,13 @@ using namespace Microsoft::WRL;
|
|||
|
||||
static Platform::String^ SDL_PKEY_AudioEngine_DeviceFormat = L"{f19f064d-082c-4e27-bc73-6882a1bb8e4c} 0";
|
||||
|
||||
static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid);
|
||||
static void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
|
||||
extern "C" {
|
||||
SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
|
||||
SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
|
||||
}
|
||||
|
||||
class SDL_WasapiDeviceEventHandler
|
||||
{
|
||||
public:
|
||||
|
@ -174,14 +181,14 @@ void
|
|||
SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
|
||||
{
|
||||
SDL_assert(this->iscapture);
|
||||
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||
SDL_AtomicAdd(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
|
||||
{
|
||||
SDL_assert(!this->iscapture);
|
||||
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||
SDL_AtomicAdd(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
|
||||
}
|
||||
|
||||
|
||||
|
@ -190,6 +197,8 @@ static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
|
|||
|
||||
int WASAPI_PlatformInit(void)
|
||||
{
|
||||
SDL_AtomicSet(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
|
||||
SDL_AtomicSet(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -317,6 +326,105 @@ WASAPI_PlatformThreadDeinit(_THIS)
|
|||
// !!! FIXME: set this thread to "Pro Audio" priority.
|
||||
}
|
||||
|
||||
/* Everything below was copied from SDL_wasapi.c, before it got moved to SDL_immdevice.c! */
|
||||
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
|
||||
extern "C" SDL_AudioFormat
|
||||
WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
|
||||
{
|
||||
if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_F32SYS;
|
||||
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
|
||||
return AUDIO_S16SYS;
|
||||
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_S32SYS;
|
||||
} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||
const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat;
|
||||
if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_F32SYS;
|
||||
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
|
||||
return AUDIO_S16SYS;
|
||||
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_S32SYS;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
|
||||
typedef struct DevIdList
|
||||
{
|
||||
WCHAR *str;
|
||||
struct DevIdList *next;
|
||||
} DevIdList;
|
||||
|
||||
static DevIdList *deviceid_list = NULL;
|
||||
|
||||
static void
|
||||
WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
|
||||
{
|
||||
DevIdList *i;
|
||||
DevIdList *next;
|
||||
DevIdList *prev = NULL;
|
||||
for (i = deviceid_list; i; i = next) {
|
||||
next = i->next;
|
||||
if (SDL_wcscmp(i->str, devid) == 0) {
|
||||
if (prev) {
|
||||
prev->next = next;
|
||||
}
|
||||
else {
|
||||
deviceid_list = next;
|
||||
}
|
||||
SDL_RemoveAudioDevice(iscapture, i->str);
|
||||
SDL_free(i->str);
|
||||
SDL_free(i);
|
||||
}
|
||||
prev = i;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid)
|
||||
{
|
||||
DevIdList *devidlist;
|
||||
SDL_AudioSpec spec;
|
||||
|
||||
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
|
||||
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
|
||||
phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
|
||||
available and switch automatically. (!!! FIXME...?) */
|
||||
|
||||
/* see if we already have this one. */
|
||||
for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
|
||||
if (SDL_wcscmp(devidlist->str, devid) == 0) {
|
||||
return; /* we already have this. */
|
||||
}
|
||||
}
|
||||
|
||||
devidlist = (DevIdList *)SDL_malloc(sizeof(*devidlist));
|
||||
if (!devidlist) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
devid = SDL_wcsdup(devid);
|
||||
if (!devid) {
|
||||
SDL_free(devidlist);
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
devidlist->str = (WCHAR *)devid;
|
||||
devidlist->next = deviceid_list;
|
||||
deviceid_list = devidlist;
|
||||
|
||||
SDL_zero(spec);
|
||||
spec.channels = (Uint8)fmt->Format.nChannels;
|
||||
spec.freq = fmt->Format.nSamplesPerSec;
|
||||
spec.format = WaveFormatToSDLFormat((WAVEFORMATEX *)fmt);
|
||||
SDL_AddAudioDevice(iscapture, devname, &spec, (void *)devid);
|
||||
}
|
||||
|
||||
#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
486
src/core/windows/SDL_immdevice.c
Normal file
486
src/core/windows/SDL_immdevice.c
Normal file
|
@ -0,0 +1,486 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if (defined(__WIN32__) || defined(__GDK__)) && HAVE_MMDEVICEAPI_H
|
||||
|
||||
#include "SDL_windows.h"
|
||||
#include "SDL_immdevice.h"
|
||||
#include "../../audio/SDL_sysaudio.h"
|
||||
#include <objbase.h> /* For CLSIDFromString */
|
||||
|
||||
static const ERole SDL_IMMDevice_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
|
||||
|
||||
/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
|
||||
static IMMDeviceEnumerator *enumerator = NULL;
|
||||
|
||||
/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
|
||||
#ifdef PropVariantInit
|
||||
#undef PropVariantInit
|
||||
#endif
|
||||
#define PropVariantInit(p) SDL_zerop(p)
|
||||
|
||||
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
|
||||
static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
|
||||
static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
|
||||
static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
|
||||
static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
|
||||
static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
|
||||
static const PROPERTYKEY SDL_PKEY_AudioEngine_DeviceFormat = { { 0xf19f064d, 0x82c, 0x4e27,{ 0xbc, 0x73, 0x68, 0x82, 0xa1, 0xbb, 0x8e, 0x4c, } }, 0 };
|
||||
static const PROPERTYKEY SDL_PKEY_AudioEndpoint_GUID = { { 0x1da5d803, 0xd492, 0x4edd,{ 0x8c, 0x23, 0xe0, 0xc0, 0xff, 0xee, 0x7f, 0x0e, } }, 4 };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
|
||||
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
|
||||
SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
|
||||
SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
|
||||
|
||||
static void
|
||||
GetMMDeviceInfo(IMMDevice *device, char **utf8dev, WAVEFORMATEXTENSIBLE *fmt, GUID *guid)
|
||||
{
|
||||
/* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
|
||||
"SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
|
||||
its own UIs, like Volume Control, etc. */
|
||||
IPropertyStore *props = NULL;
|
||||
*utf8dev = NULL;
|
||||
SDL_zerop(fmt);
|
||||
if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
|
||||
PROPVARIANT var;
|
||||
PropVariantInit(&var);
|
||||
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
|
||||
*utf8dev = WIN_StringToUTF8W(var.pwszVal);
|
||||
}
|
||||
PropVariantClear(&var);
|
||||
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_AudioEngine_DeviceFormat, &var))) {
|
||||
SDL_memcpy(fmt, var.blob.pBlobData, SDL_min(var.blob.cbSize, sizeof(WAVEFORMATEXTENSIBLE)));
|
||||
}
|
||||
PropVariantClear(&var);
|
||||
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_AudioEndpoint_GUID, &var))) {
|
||||
CLSIDFromString(var.pwszVal, guid);
|
||||
}
|
||||
PropVariantClear(&var);
|
||||
IPropertyStore_Release(props);
|
||||
}
|
||||
}
|
||||
|
||||
/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
|
||||
typedef struct DevIdList
|
||||
{
|
||||
WCHAR *str;
|
||||
LPGUID guid;
|
||||
struct DevIdList *next;
|
||||
} DevIdList;
|
||||
|
||||
static DevIdList *deviceid_list = NULL;
|
||||
|
||||
static void
|
||||
SDL_IMMDevice_Remove(const SDL_bool iscapture, LPCWSTR devid, SDL_bool useguid)
|
||||
{
|
||||
DevIdList *i;
|
||||
DevIdList *next;
|
||||
DevIdList *prev = NULL;
|
||||
for (i = deviceid_list; i; i = next) {
|
||||
next = i->next;
|
||||
if (SDL_wcscmp(i->str, devid) == 0) {
|
||||
if (prev) {
|
||||
prev->next = next;
|
||||
} else {
|
||||
deviceid_list = next;
|
||||
}
|
||||
SDL_RemoveAudioDevice(iscapture, useguid ? ((void *) i->guid) : ((void *) i->str));
|
||||
SDL_free(i->str);
|
||||
SDL_free(i);
|
||||
}
|
||||
prev = i;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_IMMDevice_Add(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid, GUID *dsoundguid, SDL_bool useguid)
|
||||
{
|
||||
DevIdList *devidlist;
|
||||
SDL_AudioSpec spec;
|
||||
LPGUID cpyguid;
|
||||
|
||||
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
|
||||
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
|
||||
phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
|
||||
available and switch automatically. (!!! FIXME...?) */
|
||||
|
||||
/* see if we already have this one. */
|
||||
for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
|
||||
if (SDL_wcscmp(devidlist->str, devid) == 0) {
|
||||
return; /* we already have this. */
|
||||
}
|
||||
}
|
||||
|
||||
devidlist = (DevIdList *)SDL_malloc(sizeof(*devidlist));
|
||||
if (!devidlist) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
devid = SDL_wcsdup(devid);
|
||||
if (!devid) {
|
||||
SDL_free(devidlist);
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
cpyguid = (LPGUID)SDL_malloc(sizeof(GUID));
|
||||
if (!cpyguid) {
|
||||
SDL_free(devidlist);
|
||||
return; /* oh well. */
|
||||
}
|
||||
SDL_memcpy(cpyguid, dsoundguid, sizeof(GUID));
|
||||
|
||||
devidlist->str = (WCHAR *)devid;
|
||||
devidlist->guid = cpyguid;
|
||||
devidlist->next = deviceid_list;
|
||||
deviceid_list = devidlist;
|
||||
|
||||
SDL_zero(spec);
|
||||
spec.channels = (Uint8)fmt->Format.nChannels;
|
||||
spec.freq = fmt->Format.nSamplesPerSec;
|
||||
spec.format = WaveFormatToSDLFormat((WAVEFORMATEX *)fmt);
|
||||
SDL_AddAudioDevice(iscapture, devname, &spec, useguid ? ((void *) cpyguid) : ((void *) devid));
|
||||
}
|
||||
|
||||
/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
|
||||
easy in C++, but we have to tapdance more to make work in C.
|
||||
Thanks to this page for coaching on how to make this work:
|
||||
https://www.codeproject.com/Articles/13601/COM-in-plain-C */
|
||||
|
||||
typedef struct SDLMMNotificationClient
|
||||
{
|
||||
const IMMNotificationClientVtbl *lpVtbl;
|
||||
SDL_atomic_t refcount;
|
||||
SDL_bool useguid;
|
||||
} SDLMMNotificationClient;
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
|
||||
{
|
||||
if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient))) {
|
||||
*ppv = this;
|
||||
this->lpVtbl->AddRef(this);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
*ppv = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
|
||||
{
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *)ithis;
|
||||
return (ULONG)(SDL_AtomicIncRef(&this->refcount) + 1);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
|
||||
{
|
||||
/* this is a static object; we don't ever free it. */
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *)ithis;
|
||||
const ULONG retval = SDL_AtomicDecRef(&this->refcount);
|
||||
if (retval == 0) {
|
||||
SDL_AtomicSet(&this->refcount, 0); /* uhh... */
|
||||
return 0;
|
||||
}
|
||||
return retval - 1;
|
||||
}
|
||||
|
||||
/* These are the entry points called when WASAPI device endpoints change. */
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
if (role != SDL_IMMDevice_role) {
|
||||
return S_OK; /* ignore it. */
|
||||
}
|
||||
|
||||
/* Increment the "generation," so opened devices will pick this up in their threads. */
|
||||
switch (flow) {
|
||||
case eRender:
|
||||
SDL_AtomicAdd(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
|
||||
break;
|
||||
|
||||
case eCapture:
|
||||
SDL_AtomicAdd(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
|
||||
break;
|
||||
|
||||
case eAll:
|
||||
SDL_AtomicAdd(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
|
||||
SDL_AtomicAdd(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
|
||||
break;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
|
||||
OnDeviceStateChange, making that a better place to deal with device adds. More
|
||||
importantly: the first time you plug in a USB audio device, this callback will
|
||||
fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
|
||||
Plugging it back in won't fire this callback again. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* See notes in OnDeviceAdded handler about why we ignore this. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||
{
|
||||
IMMDevice *device = NULL;
|
||||
|
||||
if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
|
||||
IMMEndpoint *endpoint = NULL;
|
||||
if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **)&endpoint))) {
|
||||
EDataFlow flow;
|
||||
if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
|
||||
const SDL_bool iscapture = (flow == eCapture);
|
||||
const SDLMMNotificationClient *client = (SDLMMNotificationClient*) ithis;
|
||||
if (dwNewState == DEVICE_STATE_ACTIVE) {
|
||||
char *utf8dev;
|
||||
WAVEFORMATEXTENSIBLE fmt;
|
||||
GUID dsoundguid;
|
||||
GetMMDeviceInfo(device, &utf8dev, &fmt, &dsoundguid);
|
||||
if (utf8dev) {
|
||||
SDL_IMMDevice_Add(iscapture, utf8dev, &fmt, pwstrDeviceId, &dsoundguid, client->useguid);
|
||||
SDL_free(utf8dev);
|
||||
}
|
||||
} else {
|
||||
SDL_IMMDevice_Remove(iscapture, pwstrDeviceId, client->useguid);
|
||||
}
|
||||
}
|
||||
IMMEndpoint_Release(endpoint);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||
{
|
||||
return S_OK; /* we don't care about these. */
|
||||
}
|
||||
|
||||
static const IMMNotificationClientVtbl notification_client_vtbl = {
|
||||
SDLMMNotificationClient_QueryInterface,
|
||||
SDLMMNotificationClient_AddRef,
|
||||
SDLMMNotificationClient_Release,
|
||||
SDLMMNotificationClient_OnDeviceStateChanged,
|
||||
SDLMMNotificationClient_OnDeviceAdded,
|
||||
SDLMMNotificationClient_OnDeviceRemoved,
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged,
|
||||
SDLMMNotificationClient_OnPropertyValueChanged
|
||||
};
|
||||
|
||||
static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } };
|
||||
|
||||
int
|
||||
SDL_IMMDevice_Init(void)
|
||||
{
|
||||
HRESULT ret;
|
||||
|
||||
SDL_AtomicSet(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
|
||||
SDL_AtomicSet(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
|
||||
|
||||
/* just skip the discussion with COM here. */
|
||||
if (!WIN_IsWindowsVistaOrGreater()) {
|
||||
return SDL_SetError("WASAPI support requires Windows Vista or later");
|
||||
}
|
||||
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
return SDL_SetError("WASAPI: CoInitialize() failed");
|
||||
}
|
||||
|
||||
ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID *)&enumerator);
|
||||
if (FAILED(ret)) {
|
||||
WIN_CoUninitialize();
|
||||
return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_IMMDevice_Quit(void)
|
||||
{
|
||||
if (enumerator) {
|
||||
IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)¬ification_client);
|
||||
IMMDeviceEnumerator_Release(enumerator);
|
||||
enumerator = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_IMMDevice_Get(LPCWSTR devid, IMMDevice **device, SDL_bool iscapture)
|
||||
{
|
||||
HRESULT ret;
|
||||
|
||||
SDL_assert(device != NULL);
|
||||
|
||||
if (devid == NULL) {
|
||||
const EDataFlow dataflow = iscapture ? eCapture : eRender;
|
||||
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_IMMDevice_role, device);
|
||||
} else {
|
||||
ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, device);
|
||||
}
|
||||
|
||||
if (FAILED(ret)) {
|
||||
SDL_assert(*device == NULL);
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
LPWSTR devid;
|
||||
char *devname;
|
||||
WAVEFORMATEXTENSIBLE fmt;
|
||||
GUID dsoundguid;
|
||||
} EndpointItem;
|
||||
|
||||
static int SDLCALL sort_endpoints(const void *_a, const void *_b)
|
||||
{
|
||||
LPWSTR a = ((const EndpointItem *)_a)->devid;
|
||||
LPWSTR b = ((const EndpointItem *)_b)->devid;
|
||||
if (!a && b) {
|
||||
return -1;
|
||||
} else if (a && !b) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
while (SDL_TRUE) {
|
||||
if (*a < *b) {
|
||||
return -1;
|
||||
} else if (*a > *b) {
|
||||
return 1;
|
||||
} else if (*a == 0) {
|
||||
break;
|
||||
}
|
||||
a++;
|
||||
b++;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
EnumerateEndpointsForFlow(const SDL_bool iscapture)
|
||||
{
|
||||
IMMDeviceCollection *collection = NULL;
|
||||
EndpointItem *items;
|
||||
UINT i, total;
|
||||
|
||||
/* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
|
||||
...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
|
||||
|
||||
if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
|
||||
IMMDeviceCollection_Release(collection);
|
||||
return;
|
||||
}
|
||||
|
||||
items = (EndpointItem *)SDL_calloc(total, sizeof(EndpointItem));
|
||||
if (!items) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
for (i = 0; i < total; i++) {
|
||||
EndpointItem *item = items + i;
|
||||
IMMDevice *device = NULL;
|
||||
if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
|
||||
if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) {
|
||||
GetMMDeviceInfo(device, &item->devname, &item->fmt, &item->dsoundguid);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
}
|
||||
|
||||
/* sort the list of devices by their guid so list is consistent between runs */
|
||||
SDL_qsort(items, total, sizeof(*items), sort_endpoints);
|
||||
|
||||
/* Send the sorted list on to the SDL's higher level. */
|
||||
for (i = 0; i < total; i++) {
|
||||
EndpointItem *item = items + i;
|
||||
if ((item->devid) && (item->devname)) {
|
||||
SDL_IMMDevice_Add(iscapture, item->devname, &item->fmt, item->devid, &item->dsoundguid, notification_client.useguid);
|
||||
}
|
||||
SDL_free(item->devname);
|
||||
CoTaskMemFree(item->devid);
|
||||
}
|
||||
|
||||
SDL_free(items);
|
||||
IMMDeviceCollection_Release(collection);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_IMMDevice_EnumerateEndpoints(SDL_bool useguid)
|
||||
{
|
||||
notification_client.useguid = useguid;
|
||||
|
||||
EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
|
||||
EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
|
||||
|
||||
/* if this fails, we just won't get hotplug events. Carry on anyhow. */
|
||||
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)¬ification_client);
|
||||
}
|
||||
|
||||
SDL_AudioFormat
|
||||
WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
|
||||
{
|
||||
if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_F32SYS;
|
||||
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
|
||||
return AUDIO_S16SYS;
|
||||
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_S32SYS;
|
||||
} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||
const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat;
|
||||
if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_F32SYS;
|
||||
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
|
||||
return AUDIO_S16SYS;
|
||||
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_S32SYS;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* (defined(__WIN32__) || defined(__GDK__)) && HAVE_MMDEVICEAPI_H */
|
43
src/core/windows/SDL_immdevice.h
Normal file
43
src/core/windows/SDL_immdevice.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_IMMDEVICE_H
|
||||
#define SDL_IMMDEVICE_H
|
||||
|
||||
#include "SDL_atomic.h"
|
||||
#include "SDL_audio.h"
|
||||
|
||||
#define COBJMACROS
|
||||
#include <mmdeviceapi.h>
|
||||
#include <mmreg.h>
|
||||
|
||||
int SDL_IMMDevice_Init(void);
|
||||
void SDL_IMMDevice_Quit(void);
|
||||
int SDL_IMMDevice_Get(LPCWSTR devid, IMMDevice **device, SDL_bool iscapture);
|
||||
void SDL_IMMDevice_EnumerateEndpoints(SDL_bool useguid);
|
||||
|
||||
SDL_AudioFormat WaveFormatToSDLFormat(WAVEFORMATEX *waveformat);
|
||||
|
||||
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
|
||||
extern SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
|
||||
extern SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
|
||||
|
||||
#endif /* SDL_IMMDEVICE_H */
|
Loading…
Reference in a new issue