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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 00:55:27 +00:00
Implemented SDL_SetWindowMouseRect() on Wayland
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18e69827aa
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@ -1670,11 +1670,12 @@ lock_pointer_to_window(SDL_Window *window,
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w->locked_pointer = locked_pointer;
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}
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static void pointer_confine_destroy(struct SDL_WaylandInput *input)
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static void pointer_confine_destroy(SDL_Window *window)
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{
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if (input->confined_pointer) {
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zwp_confined_pointer_v1_destroy(input->confined_pointer);
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input->confined_pointer = NULL;
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SDL_WindowData *w = window->driverdata;
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if (w->confined_pointer) {
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zwp_confined_pointer_v1_destroy(w->confined_pointer);
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w->confined_pointer = NULL;
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}
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}
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@ -1696,7 +1697,8 @@ int Wayland_input_lock_pointer(struct SDL_WaylandInput *input)
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/* If we have a pointer confine active, we must destroy it here because
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* creating a locked pointer otherwise would be a protocol error. */
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pointer_confine_destroy(input);
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for (window = vd->windows; window; window = window->next)
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pointer_confine_destroy(window);
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if (!input->relative_pointer) {
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relative_pointer =
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@ -1736,8 +1738,8 @@ int Wayland_input_unlock_pointer(struct SDL_WaylandInput *input)
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d->relative_mouse_mode = 0;
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if (input->confined_pointer_window)
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Wayland_input_confine_pointer(input->confined_pointer_window, input);
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for (window = vd->windows; window; window = window->next)
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Wayland_input_confine_pointer(input, window);
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return 0;
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}
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@ -1759,11 +1761,12 @@ static const struct zwp_confined_pointer_v1_listener confined_pointer_listener =
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confined_pointer_unconfined,
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};
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int Wayland_input_confine_pointer(SDL_Window *window, struct SDL_WaylandInput *input)
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int Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *window)
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{
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SDL_WindowData *w = window->driverdata;
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SDL_VideoData *d = input->display;
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struct zwp_confined_pointer_v1 *confined_pointer;
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struct wl_region *confine_rect;
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if (!d->pointer_constraints)
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return -1;
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@ -1773,34 +1776,45 @@ int Wayland_input_confine_pointer(SDL_Window *window, struct SDL_WaylandInput *i
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/* A confine may already be active, in which case we should destroy it and
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* create a new one. */
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if (input->confined_pointer)
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Wayland_input_unconfine_pointer(input);
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input->confined_pointer_window = window;
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pointer_confine_destroy(window);
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/* We cannot create a confine if the pointer is already locked. Defer until
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* the pointer is unlocked. */
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if (d->relative_mouse_mode)
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return 0;
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if (SDL_RectEmpty(&window->mouse_rect)) {
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confine_rect = NULL;
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} else {
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confine_rect = wl_compositor_create_region(d->compositor);
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wl_region_add(confine_rect,
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window->mouse_rect.x,
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window->mouse_rect.y,
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window->mouse_rect.w,
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window->mouse_rect.h);
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}
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confined_pointer =
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zwp_pointer_constraints_v1_confine_pointer(d->pointer_constraints,
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w->surface,
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input->pointer,
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NULL,
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confine_rect,
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ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);
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zwp_confined_pointer_v1_add_listener(confined_pointer,
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&confined_pointer_listener,
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window);
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input->confined_pointer = confined_pointer;
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if (confine_rect != NULL) {
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wl_region_destroy(confine_rect);
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}
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w->confined_pointer = confined_pointer;
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return 0;
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}
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int Wayland_input_unconfine_pointer(struct SDL_WaylandInput *input)
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int Wayland_input_unconfine_pointer(struct SDL_WaylandInput *input, SDL_Window *window)
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{
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pointer_confine_destroy(input);
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input->confined_pointer_window = NULL;
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pointer_confine_destroy(window);
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return 0;
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}
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@ -50,8 +50,6 @@ struct SDL_WaylandInput {
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SDL_WaylandDataDevice *data_device;
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SDL_WaylandTextInput *text_input;
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struct zwp_relative_pointer_v1 *relative_pointer;
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struct zwp_confined_pointer_v1 *confined_pointer;
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SDL_Window *confined_pointer_window;
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SDL_WindowData *pointer_focus;
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SDL_WindowData *keyboard_focus;
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uint32_t pointer_enter_serial;
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@ -98,8 +96,8 @@ extern void Wayland_display_destroy_pointer_constraints(SDL_VideoData *d);
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extern int Wayland_input_lock_pointer(struct SDL_WaylandInput *input);
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extern int Wayland_input_unlock_pointer(struct SDL_WaylandInput *input);
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extern int Wayland_input_confine_pointer(SDL_Window *window, struct SDL_WaylandInput *input);
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extern int Wayland_input_unconfine_pointer(struct SDL_WaylandInput *input);
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extern int Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *window);
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extern int Wayland_input_unconfine_pointer(struct SDL_WaylandInput *input, SDL_Window *window);
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extern void Wayland_display_add_relative_pointer_manager(SDL_VideoData *d, uint32_t id);
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extern void Wayland_display_destroy_relative_pointer_manager(SDL_VideoData *d);
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@ -247,6 +247,7 @@ Wayland_CreateDevice(int devindex)
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device->SetWindowFullscreen = Wayland_SetWindowFullscreen;
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device->MaximizeWindow = Wayland_MaximizeWindow;
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device->MinimizeWindow = Wayland_MinimizeWindow;
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device->SetWindowMouseRect = Wayland_SetWindowMouseRect;
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device->SetWindowMouseGrab = Wayland_SetWindowMouseGrab;
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device->SetWindowKeyboardGrab = Wayland_SetWindowKeyboardGrab;
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device->RestoreWindow = Wayland_RestoreWindow;
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@ -1153,15 +1153,35 @@ Wayland_MinimizeWindow(_THIS, SDL_Window * window)
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WAYLAND_wl_display_flush(viddata->display);
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}
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void
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Wayland_SetWindowMouseRect(_THIS, SDL_Window *window)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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/* This may look suspiciously like SetWindowGrab, despite SetMouseRect not
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* implicitly doing a grab. And you're right! Wayland doesn't let us mess
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* around with mouse focus whatsoever, so it just happens to be that the
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* work that we can do in these two functions ends up being the same.
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*
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* Just know that this call lets you confine with a rect, SetWindowGrab
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* lets you confine without a rect.
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*/
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if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
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Wayland_input_unconfine_pointer(data->input, window);
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} else {
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Wayland_input_confine_pointer(data->input, window);
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}
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}
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void
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Wayland_SetWindowMouseGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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if (grabbed) {
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Wayland_input_confine_pointer(window, data->input);
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} else {
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Wayland_input_unconfine_pointer(data->input);
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Wayland_input_confine_pointer(data->input, window);
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} else if (SDL_RectEmpty(&window->mouse_rect)) {
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Wayland_input_unconfine_pointer(data->input, window);
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}
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}
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@ -65,6 +65,7 @@ typedef struct {
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struct SDL_WaylandInput *keyboard_device;
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EGLSurface egl_surface;
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struct zwp_locked_pointer_v1 *locked_pointer;
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struct zwp_confined_pointer_v1 *confined_pointer;
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struct zxdg_toplevel_decoration_v1 *server_decoration;
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struct zwp_keyboard_shortcuts_inhibitor_v1 *key_inhibitor;
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struct zwp_idle_inhibitor_v1 *idle_inhibitor;
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@ -93,6 +94,7 @@ extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_bool fullscreen);
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extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_MinimizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowMouseRect(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Wayland_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed);
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extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
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