mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 01:05:28 +00:00
Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
This commit is contained in:
parent
13756b5c72
commit
ae73ea9c07
|
@ -869,8 +869,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
|
|||
* calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* Note that this is rumbling of the _triggers_ and not the game controller as
|
||||
* a whole. The first controller to offer this feature was the PlayStation 5's
|
||||
* DualShock 5.
|
||||
* a whole. This is currently only supported on Xbox One controllers. If you
|
||||
* want the (more common) whole-controller rumble, use SDL_GameControllerRumble()
|
||||
* instead.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
||||
|
|
|
@ -829,9 +829,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
|
|||
* Each call to this function cancels any previous trigger rumble effect, and
|
||||
* calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* Note that this function is for _trigger_ rumble; the first joystick to
|
||||
* support this was the PlayStation 5's DualShock 5 controller. If you want
|
||||
* the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
||||
* Note that this is rumbling of the _triggers_ and not the game controller as
|
||||
* a whole. This is currently only supported on Xbox One controllers. If you
|
||||
* want the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
||||
* instead.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
|
|
Loading…
Reference in a new issue