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Setting the same mouse cursor twice is a no-op
This fixes extremely poor event polling performance on MacOS when using Dear ImGui, which sets the mouse cursor every frame.
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@ -1333,6 +1333,11 @@ void SDL_SetCursor(SDL_Cursor *cursor)
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{
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Return immediately if setting the cursor to the currently set one (fixes #7151) */
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if (cursor == mouse->cur_cursor) {
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return;
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}
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/* Set the new cursor */
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/* Set the new cursor */
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if (cursor) {
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if (cursor) {
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/* Make sure the cursor is still valid for this mouse */
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/* Make sure the cursor is still valid for this mouse */
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