Fixed SDL always being built because of missing headers in the project.

This commit is contained in:
Sam Lantinga 2016-12-05 21:28:27 -08:00
parent 264138cceb
commit af7f30de02
3 changed files with 7 additions and 23 deletions

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -288,10 +288,9 @@
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\libm\math.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
@ -319,9 +318,8 @@
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
@ -342,7 +340,6 @@
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />

View file

@ -278,7 +278,6 @@
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />

View file

@ -690,7 +690,7 @@
>
</File>
<File
RelativePath="..\..\src\libm\math.h"
RelativePath="..\..\src\libm\math_libm.h"
>
</File>
<File
@ -701,10 +701,6 @@
RelativePath="..\..\src\render\mmx.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath="..\..\src\libm\s_atan.c"
>
@ -1002,11 +998,11 @@
>
</File>
<File
RelativePath="..\..\src\video\SDL_glesfuncs.h"
RelativePath="..\..\src\render\opengles\SDL_glesfuncs.h"
>
</File>
<File
RelativePath="..\..\src\video\SDL_glfuncs.h"
RelativePath="..\..\src\render\opengl\SDL_glfuncs.h"
>
</File>
<File
@ -1017,10 +1013,6 @@
RelativePath="..\..\src\SDL_hints.c"
>
</File>
<File
RelativePath="..\..\src\SDL_hints_c.h"
>
</File>
<File
RelativePath="..\..\src\stdlib\SDL_iconv.c"
>
@ -1265,10 +1257,6 @@
RelativePath="..\..\src\timer\windows\SDL_systimer.c"
>
</File>
<File
RelativePath="..\..\src\timer\SDL_systimer.h"
>
</File>
<File
RelativePath="..\..\src\thread\windows\SDL_systls.c"
>