mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 06:25:50 +00:00
make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified, and no implementation does so currently. This is a non-breaking change to guarantee as much to callers.
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b085c18251
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@ -303,7 +303,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
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*
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* \sa SDL_StartTextInput
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*/
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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/**
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* Check whether the platform has screen keyboard support.
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@ -424,7 +424,7 @@ SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
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}
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void
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SDL_Fcitx_UpdateTextRect(SDL_Rect *rect)
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SDL_Fcitx_UpdateTextRect(const SDL_Rect *rect)
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{
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SDL_Window *focused_win = NULL;
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SDL_SysWMinfo info;
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@ -32,7 +32,7 @@ extern void SDL_Fcitx_Quit(void);
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extern void SDL_Fcitx_SetFocus(SDL_bool focused);
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extern void SDL_Fcitx_Reset(void);
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extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
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extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
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extern void SDL_Fcitx_UpdateTextRect(const SDL_Rect *rect);
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extern void SDL_Fcitx_PumpEvents(void);
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#endif /* SDL_fcitx_h_ */
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@ -639,7 +639,7 @@ SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
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}
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void
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SDL_IBus_UpdateTextRect(SDL_Rect *rect)
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SDL_IBus_UpdateTextRect(const SDL_Rect *rect)
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{
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SDL_Window *focused_win;
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SDL_SysWMinfo info;
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@ -45,7 +45,7 @@ extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 st
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/* Update the position of IBus' candidate list. If rect is NULL then this will
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just reposition it relative to the focused window's new position. */
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extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
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extern void SDL_IBus_UpdateTextRect(const SDL_Rect *window_relative_rect);
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/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
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SDL_SendEditingText for each event it finds */
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@ -28,7 +28,7 @@ typedef void (*_SDL_IME_Quit)(void);
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typedef void (*_SDL_IME_SetFocus)(SDL_bool);
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typedef void (*_SDL_IME_Reset)(void);
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typedef SDL_bool (*_SDL_IME_ProcessKeyEvent)(Uint32, Uint32, Uint8 state);
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typedef void (*_SDL_IME_UpdateTextRect)(SDL_Rect *);
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typedef void (*_SDL_IME_UpdateTextRect)(const SDL_Rect *);
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typedef void (*_SDL_IME_PumpEvents)(void);
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static _SDL_IME_Init SDL_IME_Init_Real = NULL;
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@ -136,7 +136,7 @@ SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
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}
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void
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SDL_IME_UpdateTextRect(SDL_Rect *rect)
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SDL_IME_UpdateTextRect(const SDL_Rect *rect)
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{
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if (SDL_IME_UpdateTextRect_Real)
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SDL_IME_UpdateTextRect_Real(rect);
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@ -32,7 +32,7 @@ extern void SDL_IME_Quit(void);
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extern void SDL_IME_SetFocus(SDL_bool focused);
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extern void SDL_IME_Reset(void);
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extern SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
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extern void SDL_IME_UpdateTextRect(SDL_Rect *rect);
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extern void SDL_IME_UpdateTextRect(const SDL_Rect *rect);
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extern void SDL_IME_PumpEvents(void);
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#endif /* SDL_ime_h_ */
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@ -260,7 +260,7 @@ SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(SDL_Rect *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(const SDL_Rect *a),(a),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
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@ -307,7 +307,7 @@ struct SDL_VideoDevice
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/* Text input */
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void (*StartTextInput) (_THIS);
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void (*StopTextInput) (_THIS);
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void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
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void (*SetTextInputRect) (_THIS, const SDL_Rect *rect);
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void (*ClearComposition) (_THIS);
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SDL_bool (*IsTextInputShown) (_THIS);
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@ -4259,7 +4259,7 @@ SDL_StopTextInput(void)
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}
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void
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SDL_SetTextInputRect(SDL_Rect *rect)
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SDL_SetTextInputRect(const SDL_Rect *rect)
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{
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if (_this && _this->SetTextInputRect) {
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_this->SetTextInputRect(_this, rect);
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@ -374,7 +374,7 @@ Android_StopTextInput(_THIS)
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}
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void
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Android_SetTextInputRect(_THIS, SDL_Rect *rect)
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Android_SetTextInputRect(_THIS, const SDL_Rect *rect)
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{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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@ -31,6 +31,6 @@ extern SDL_bool Android_IsScreenKeyboardShown(_THIS, SDL_Window * window);
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extern void Android_StartTextInput(_THIS);
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extern void Android_StopTextInput(_THIS);
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extern void Android_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern void Android_SetTextInputRect(_THIS, const SDL_Rect *rect);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -29,7 +29,7 @@ extern void Cocoa_QuitKeyboard(_THIS);
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extern void Cocoa_StartTextInput(_THIS);
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extern void Cocoa_StopTextInput(_THIS);
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extern void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern void Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect);
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extern void Cocoa_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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@ -40,12 +40,12 @@
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SDL_Rect _inputRect;
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}
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- (void)doCommandBySelector:(SEL)myselector;
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- (void)setInputRect:(SDL_Rect *)rect;
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- (void)setInputRect:(const SDL_Rect *)rect;
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@end
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@implementation SDLTranslatorResponder
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- (void)setInputRect:(SDL_Rect *)rect
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- (void)setInputRect:(const SDL_Rect *)rect
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{
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_inputRect = *rect;
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}
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@ -514,7 +514,7 @@ Cocoa_StopTextInput(_THIS)
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}}
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void
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Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
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Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect)
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{
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SDL_VideoData *data = (__bridge SDL_VideoData *) _this->driverdata;
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@ -87,5 +87,5 @@ SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
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void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
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void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
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SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
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void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
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void UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect);
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#endif
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@ -547,7 +547,7 @@ UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
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}
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void
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UIKit_SetTextInputRect(_THIS, SDL_Rect *rect)
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UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect)
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{
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if (!rect) {
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SDL_InvalidParamError("rect");
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@ -108,7 +108,7 @@ Wayland_StopTextInput(_THIS)
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}
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void
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Wayland_SetTextInputRect(_THIS, SDL_Rect *rect)
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Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
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{
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SDL_VideoData *driverdata = _this->driverdata;
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@ -34,7 +34,7 @@ extern int Wayland_InitKeyboard(_THIS);
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extern void Wayland_QuitKeyboard(_THIS);
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extern void Wayland_StartTextInput(_THIS);
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extern void Wayland_StopTextInput(_THIS);
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extern void Wayland_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect);
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extern SDL_bool Wayland_HasScreenKeyboardSupport(_THIS);
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#endif /* SDL_waylandkeyboard_h_ */
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@ -235,7 +235,7 @@ WIN_StopTextInput(_THIS)
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}
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void
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WIN_SetTextInputRect(_THIS, SDL_Rect *rect)
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WIN_SetTextInputRect(_THIS, const SDL_Rect *rect)
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{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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HIMC himc = 0;
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@ -31,7 +31,7 @@ extern void WIN_ResetDeadKeys(void);
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extern void WIN_StartTextInput(_THIS);
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extern void WIN_StopTextInput(_THIS);
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extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect);
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extern void WIN_ClearComposition(_THIS);
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extern SDL_bool WIN_IsTextInputShown(_THIS);
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@ -526,7 +526,7 @@ X11_StopTextInput(_THIS)
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}
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void
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X11_SetTextInputRect(_THIS, SDL_Rect *rect)
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X11_SetTextInputRect(_THIS, const SDL_Rect *rect)
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{
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if (!rect) {
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SDL_InvalidParamError("rect");
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@ -28,7 +28,7 @@ extern void X11_UpdateKeymap(_THIS);
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extern void X11_QuitKeyboard(_THIS);
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extern void X11_StartTextInput(_THIS);
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extern void X11_StopTextInput(_THIS);
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extern void X11_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern void X11_SetTextInputRect(_THIS, const SDL_Rect *rect);
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extern KeySym X11_KeyCodeToSym(_THIS, KeyCode, unsigned char group);
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#endif /* SDL_x11keyboard_h_ */
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