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gamecontroller: Fix function name in cherry-picked documentation
SDL_GetGamepadAxis() is a SDL3-specific name: SDL2 calls gamepads
"game controllers".
Fixes: d3c21666
"gamepad: Clarify range and direction of axes"
Signed-off-by: Simon McVittie <smcv@collabora.com>
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@ -614,7 +614,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
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* or autodetect the dead zone, which varies between controllers.
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*
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* Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX
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* (fully pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the
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* (fully pressed) when reported by SDL_GameControllerGetAxis(). Note that this is not the
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* same range that will be reported by the lower-level SDL_GetJoystickAxis().
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*/
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typedef enum
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