gamecontroller: Fix function name in cherry-picked documentation

SDL_GetGamepadAxis() is a SDL3-specific name: SDL2 calls gamepads
"game controllers".

Fixes: d3c21666 "gamepad: Clarify range and direction of axes"
Signed-off-by: Simon McVittie <smcv@collabora.com>
This commit is contained in:
Simon McVittie 2024-01-08 19:07:05 +00:00 committed by Sam Lantinga
parent 3ff56fda1a
commit b1a82b5772

View file

@ -614,7 +614,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
* or autodetect the dead zone, which varies between controllers. * or autodetect the dead zone, which varies between controllers.
* *
* Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX
* (fully pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the * (fully pressed) when reported by SDL_GameControllerGetAxis(). Note that this is not the
* same range that will be reported by the lower-level SDL_GetJoystickAxis(). * same range that will be reported by the lower-level SDL_GetJoystickAxis().
*/ */
typedef enum typedef enum