haiku: Rename BE_* entities to HAIKU_*

In favor Bugzilla #2349.
Update copyright years to 2019.

Partially fixes Bugzilla #4442.
This commit is contained in:
EXL 2019-11-12 17:24:37 -05:00
parent 33ae5e5e99
commit b44fe0f838
3 changed files with 25 additions and 25 deletions

View file

@ -3947,7 +3947,7 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
#if SDL_VIDEO_DRIVER_HAIKU
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_HAIKU) &&
BE_ShowMessageBox(messageboxdata, buttonid) == 0) {
HAIKU_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif

View file

@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 2018 EXL <exlmotodev@gmail.com>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 2018-2019 EXL <exlmotodev@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -54,7 +54,7 @@ enum
G_MAX_STRING_LENGTH_BYTES = 120
};
class BE_SDL_MessageBox : public BAlert
class HAIKU_SDL_MessageBox : public BAlert
{
float fComputedMessageBoxWidth;
@ -68,9 +68,9 @@ class BE_SDL_MessageBox : public BAlert
rgb_color fTextColor;
const char *fTitle;
const char *BE_SDL_DefTitle;
const char *BE_SDL_DefMessage;
const char *BE_SDL_DefButton;
const char *HAIKU_SDL_DefTitle;
const char *HAIKU_SDL_DefMessage;
const char *HAIKU_SDL_DefButton;
std::vector<const SDL_MessageBoxButtonData *> fButtons;
@ -133,15 +133,15 @@ class BE_SDL_MessageBox : public BAlert
{
if (aMessageBoxData == NULL)
{
SetTitle(BE_SDL_DefTitle);
SetMessageText(BE_SDL_DefMessage);
AddButton(BE_SDL_DefButton);
SetTitle(HAIKU_SDL_DefTitle);
SetMessageText(HAIKU_SDL_DefMessage);
AddButton(HAIKU_SDL_DefButton);
return;
}
if (aMessageBoxData->numbuttons <= 0)
{
AddButton(BE_SDL_DefButton);
AddButton(HAIKU_SDL_DefButton);
}
else
{
@ -155,9 +155,9 @@ class BE_SDL_MessageBox : public BAlert
}
(aMessageBoxData->title != NULL) ?
SetTitle(aMessageBoxData->title) : SetTitle(BE_SDL_DefTitle);
SetTitle(aMessageBoxData->title) : SetTitle(HAIKU_SDL_DefTitle);
(aMessageBoxData->message != NULL) ?
SetMessageText(aMessageBoxData->message) : SetMessageText(BE_SDL_DefMessage);
SetMessageText(aMessageBoxData->message) : SetMessageText(HAIKU_SDL_DefMessage);
SetType(ConvertMessageBoxType(static_cast<SDL_MessageBoxFlags>(aMessageBoxData->flags)));
}
@ -274,7 +274,7 @@ class BE_SDL_MessageBox : public BAlert
fButtons.push_back(&aButtons[i]);
}
std::sort(fButtons.begin(), fButtons.end(), &BE_SDL_MessageBox::SortButtonsPredicate);
std::sort(fButtons.begin(), fButtons.end(), &HAIKU_SDL_MessageBox::SortButtonsPredicate);
size_t countButtons = fButtons.size();
for (size_t i = 0; i < countButtons; ++i)
@ -304,14 +304,14 @@ class BE_SDL_MessageBox : public BAlert
public:
explicit
BE_SDL_MessageBox(const SDL_MessageBoxData *aMessageBoxData)
HAIKU_SDL_MessageBox(const SDL_MessageBoxData *aMessageBoxData)
: BAlert(NULL, NULL, NULL, NULL, NULL, B_WIDTH_FROM_LABEL, B_WARNING_ALERT),
fComputedMessageBoxWidth(0.0f),
fCloseButton(G_CLOSE_BUTTON_ID), fDefaultButton(G_DEFAULT_BUTTON_ID),
fCustomColorScheme(false), fThereIsLongLine(false),
BE_SDL_DefTitle("SDL2 MessageBox"),
BE_SDL_DefMessage("Some information has been lost."),
BE_SDL_DefButton("OK")
HAIKU_SDL_DefTitle("SDL2 MessageBox"),
HAIKU_SDL_DefMessage("Some information has been lost."),
HAIKU_SDL_DefButton("OK")
{
// MessageBox settings.
// We need a title to display it.
@ -333,7 +333,7 @@ public:
}
virtual
~BE_SDL_MessageBox(void)
~HAIKU_SDL_MessageBox(void)
{
fButtons.clear();
}
@ -365,7 +365,7 @@ extern "C" {
#endif
int
BE_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
HAIKU_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
// Initialize button by closed or error value first.
*buttonid = G_CLOSE_BUTTON_ID;
@ -384,10 +384,10 @@ BE_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
}
}
BE_SDL_MessageBox *SDL_MessageBox = new(std::nothrow) BE_SDL_MessageBox(messageboxdata);
HAIKU_SDL_MessageBox *SDL_MessageBox = new(std::nothrow) HAIKU_SDL_MessageBox(messageboxdata);
if (SDL_MessageBox == NULL)
{
return SDL_SetError("Cannot create the BE_SDL_MessageBox (BAlert inheritor) object. Lack of memory?");
return SDL_SetError("Cannot create the HAIKU_SDL_MessageBox (BAlert inheritor) object. Lack of memory?");
}
const int closeButton = SDL_MessageBox->GetCloseButtonId();
int pushedButton = SDL_MessageBox->Go();

View file

@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 2018 EXL <exlmotodev@gmail.com>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 2018-2019 EXL <exlmotodev@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -32,7 +32,7 @@ extern "C" {
#endif
extern int
BE_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
HAIKU_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
#ifdef __cplusplus
}