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macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708)
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@ -977,6 +977,18 @@ extern "C" {
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*/
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#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
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/**
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* \brief A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing
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*
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* This variable can be set to the following values:
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* "0" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution.
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* "1" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing.
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*
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* This hint only applies to Mac OS X
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*
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*/
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#define SDL_HINT_MAC_OPENGL_SYNC_DISPATCH "SDL_MAC_OPENGL_SYNC_DISPATCH"
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/**
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* \brief A variable setting the double click radius, in pixels.
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*/
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@ -31,8 +31,10 @@
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLRenderers.h>
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#include "SDL_hints.h"
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#include "SDL_loadso.h"
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#include "SDL_opengl.h"
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#include "../../SDL_hints_c.h"
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#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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@ -42,6 +44,14 @@
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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static SDL_bool SDL_opengl_sync_dispatch = SDL_FALSE;
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static void SDLCALL
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SDL_OpenGLSyncDispatchChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_opengl_sync_dispatch = SDL_GetStringBoolean(hint, SDL_FALSE);
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}
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@implementation SDLOpenGLContext : NSOpenGLContext
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@ -52,6 +62,8 @@
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SDL_AtomicSet(&self->dirty, 0);
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self->window = NULL;
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}
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SDL_AddHintCallback(SDL_HINT_MAC_OPENGL_SYNC_DISPATCH, SDL_OpenGLSyncDispatchChanged, NULL);
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return self;
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}
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@ -135,10 +147,19 @@
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if ([NSThread isMainThread]) {
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[super update];
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} else {
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dispatch_async(dispatch_get_main_queue(), ^{ [super update]; });
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if (SDL_opengl_sync_dispatch) {
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dispatch_sync(dispatch_get_main_queue(), ^{ [super update]; });
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} else {
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dispatch_async(dispatch_get_main_queue(), ^{ [super update]; });
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}
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}
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}
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- (void)dealloc
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{
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SDL_DelHintCallback(SDL_HINT_MAC_OPENGL_SYNC_DISPATCH, SDL_OpenGLSyncDispatchChanged, NULL);
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}
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@end
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