mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 05:15:28 +00:00
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
This commit is contained in:
parent
9492492d5f
commit
b4e069e7f8
|
@ -39,7 +39,7 @@ fatalError(const char *string)
|
||||||
static Uint64 prevTime = 0;
|
static Uint64 prevTime = 0;
|
||||||
|
|
||||||
double
|
double
|
||||||
updateDeltaTime()
|
updateDeltaTime(void)
|
||||||
{
|
{
|
||||||
Uint64 curTime;
|
Uint64 curTime;
|
||||||
double deltaTime;
|
double deltaTime;
|
||||||
|
|
|
@ -7,4 +7,4 @@
|
||||||
extern int randomInt(int min, int max);
|
extern int randomInt(int min, int max);
|
||||||
extern float randomFloat(float min, float max);
|
extern float randomFloat(float min, float max);
|
||||||
extern void fatalError(const char *string);
|
extern void fatalError(const char *string);
|
||||||
extern double updateDeltaTime();
|
extern double updateDeltaTime(void);
|
||||||
|
|
|
@ -159,8 +159,8 @@ void _ReadWriteBarrier(void);
|
||||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
|
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
|
||||||
#ifdef __thumb__
|
#ifdef __thumb__
|
||||||
/* The mcr instruction isn't available in thumb mode, use real functions */
|
/* The mcr instruction isn't available in thumb mode, use real functions */
|
||||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
|
extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(void);
|
||||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
|
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(void);
|
||||||
#else
|
#else
|
||||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||||
|
|
|
@ -140,7 +140,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingStri
|
||||||
*
|
*
|
||||||
* \return the number of mappings
|
* \return the number of mappings
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
|
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the mapping at a particular index.
|
* Get the mapping at a particular index.
|
||||||
|
|
|
@ -535,7 +535,7 @@ SDL_Fcitx_UpdateTextRect(SDL_Rect *rect)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
SDL_Fcitx_PumpEvents()
|
SDL_Fcitx_PumpEvents(void)
|
||||||
{
|
{
|
||||||
SDL_DBusContext *dbus = fcitx_client.dbus;
|
SDL_DBusContext *dbus = fcitx_client.dbus;
|
||||||
DBusConnection *conn = dbus->session_conn;
|
DBusConnection *conn = dbus->session_conn;
|
||||||
|
|
|
@ -33,7 +33,7 @@ extern void SDL_Fcitx_SetFocus(SDL_bool focused);
|
||||||
extern void SDL_Fcitx_Reset(void);
|
extern void SDL_Fcitx_Reset(void);
|
||||||
extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
|
extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
|
||||||
extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
|
extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
|
||||||
extern void SDL_Fcitx_PumpEvents();
|
extern void SDL_Fcitx_PumpEvents(void);
|
||||||
|
|
||||||
#endif /* SDL_fcitx_h_ */
|
#endif /* SDL_fcitx_h_ */
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,7 @@ extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
|
||||||
|
|
||||||
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
|
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
|
||||||
SDL_SendEditingText for each event it finds */
|
SDL_SendEditingText for each event it finds */
|
||||||
extern void SDL_IBus_PumpEvents();
|
extern void SDL_IBus_PumpEvents(void);
|
||||||
|
|
||||||
#endif /* HAVE_IBUS_IBUS_H */
|
#endif /* HAVE_IBUS_IBUS_H */
|
||||||
|
|
||||||
|
|
|
@ -115,7 +115,7 @@ IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServiceP
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
BOOL WIN_IsWindowsVistaOrGreater()
|
BOOL WIN_IsWindowsVistaOrGreater(void)
|
||||||
{
|
{
|
||||||
#ifdef __WINRT__
|
#ifdef __WINRT__
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
|
|
@ -57,7 +57,7 @@ extern HRESULT WIN_CoInitialize(void);
|
||||||
extern void WIN_CoUninitialize(void);
|
extern void WIN_CoUninitialize(void);
|
||||||
|
|
||||||
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
|
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
|
||||||
extern BOOL WIN_IsWindowsVistaOrGreater();
|
extern BOOL WIN_IsWindowsVistaOrGreater(void);
|
||||||
|
|
||||||
/* You need to SDL_free() the result of this call. */
|
/* You need to SDL_free() the result of this call. */
|
||||||
extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
|
extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
|
||||||
|
|
|
@ -891,7 +891,7 @@ SDL_GameControllerAddMapping(const char *mappingString)
|
||||||
* Get the number of mappings installed
|
* Get the number of mappings installed
|
||||||
*/
|
*/
|
||||||
int
|
int
|
||||||
SDL_GameControllerNumMappings()
|
SDL_GameControllerNumMappings(void)
|
||||||
{
|
{
|
||||||
int num_mappings = 0;
|
int num_mappings = 0;
|
||||||
ControllerMapping_t *mapping;
|
ControllerMapping_t *mapping;
|
||||||
|
|
|
@ -41,7 +41,7 @@ extern "C" {
|
||||||
static SDL_Scancode keymap[KEYMAP_SIZE];
|
static SDL_Scancode keymap[KEYMAP_SIZE];
|
||||||
static int8 keystate[KEYMAP_SIZE];
|
static int8 keystate[KEYMAP_SIZE];
|
||||||
|
|
||||||
void BE_InitOSKeymap() {
|
void BE_InitOSKeymap(void) {
|
||||||
for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
|
for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
|
||||||
keymap[i] = SDL_SCANCODE_UNKNOWN;
|
keymap[i] = SDL_SCANCODE_UNKNOWN;
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,7 @@ extern "C" {
|
||||||
|
|
||||||
#include "../../../include/SDL_keyboard.h"
|
#include "../../../include/SDL_keyboard.h"
|
||||||
|
|
||||||
extern void BE_InitOSKeymap();
|
extern void BE_InitOSKeymap(void);
|
||||||
extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey);
|
extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey);
|
||||||
extern int8 BE_GetKeyState(int32 bkey);
|
extern int8 BE_GetKeyState(int32 bkey);
|
||||||
extern void BE_SetKeyState(int32 bkey, int8 state);
|
extern void BE_SetKeyState(int32 bkey, int8 state);
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#if SDL_VIDEO_DRIVER_UIKIT
|
#if SDL_VIDEO_DRIVER_UIKIT
|
||||||
|
|
||||||
extern SDL_bool UIKit_ShowingMessageBox();
|
extern SDL_bool UIKit_ShowingMessageBox(void);
|
||||||
|
|
||||||
extern int UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
extern int UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,7 @@
|
||||||
static SDL_bool s_showingMessageBox = SDL_FALSE;
|
static SDL_bool s_showingMessageBox = SDL_FALSE;
|
||||||
|
|
||||||
SDL_bool
|
SDL_bool
|
||||||
UIKit_ShowingMessageBox()
|
UIKit_ShowingMessageBox(void)
|
||||||
{
|
{
|
||||||
return s_showingMessageBox;
|
return s_showingMessageBox;
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,7 +33,7 @@ extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
|
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
|
||||||
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
|
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
|
||||||
|
|
||||||
extern void UIKit_GL_RestoreCurrentContext();
|
extern void UIKit_GL_RestoreCurrentContext(void);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -228,7 +228,7 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
UIKit_GL_RestoreCurrentContext()
|
UIKit_GL_RestoreCurrentContext(void)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
/* Some iOS system functionality (such as Dictation on the on-screen
|
/* Some iOS system functionality (such as Dictation on the on-screen
|
||||||
|
|
|
@ -105,7 +105,7 @@ WINRT_XAMLThreadMain(void * userdata)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
WINRT_CycleXAMLThread()
|
WINRT_CycleXAMLThread(void)
|
||||||
{
|
{
|
||||||
switch (_threadState) {
|
switch (_threadState) {
|
||||||
case ThreadState_NotLaunched:
|
case ThreadState_NotLaunched:
|
||||||
|
|
|
@ -75,7 +75,7 @@ extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window);
|
||||||
#endif // NTDDI_VERSION >= ...
|
#endif // NTDDI_VERSION >= ...
|
||||||
|
|
||||||
/* XAML Thread Management */
|
/* XAML Thread Management */
|
||||||
extern void WINRT_CycleXAMLThread();
|
extern void WINRT_CycleXAMLThread(void);
|
||||||
|
|
||||||
#endif // ifdef __cplusplus_winrt
|
#endif // ifdef __cplusplus_winrt
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue