mirror of
				https://github.com/Ryujinx/SDL.git
				synced 2025-11-04 04:24:53 +00:00 
			
		
		
		
	Fixed Xcode warnings
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						commit
						b6e97d9ff0
					
				| 
						 | 
				
			
			@ -1052,7 +1052,7 @@ int SDL_AudioInit(const char *driver_name)
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/*
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 * Get the current audio driver name
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 */
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const char *SDL_GetCurrentAudioDriver()
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const char *SDL_GetCurrentAudioDriver(void)
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{
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    return current_audio.name;
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}
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			@ -1438,7 +1438,7 @@ static int PCM_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
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    return 0;
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}
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static WaveRiffSizeHint WaveGetRiffSizeHint()
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static WaveRiffSizeHint WaveGetRiffSizeHint(void)
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{
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    const char *hint = SDL_GetHint(SDL_HINT_WAVE_RIFF_CHUNK_SIZE);
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			@ -1457,7 +1457,7 @@ static WaveRiffSizeHint WaveGetRiffSizeHint()
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    return RiffSizeNoHint;
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}
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static WaveTruncationHint WaveGetTruncationHint()
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static WaveTruncationHint WaveGetTruncationHint(void)
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{
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    const char *hint = SDL_GetHint(SDL_HINT_WAVE_TRUNCATION);
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			@ -1476,7 +1476,7 @@ static WaveTruncationHint WaveGetTruncationHint()
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    return TruncNoHint;
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}
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static WaveFactChunkHint WaveGetFactChunkHint()
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static WaveFactChunkHint WaveGetFactChunkHint(void)
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{
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    const char *hint = SDL_GetHint(SDL_HINT_WAVE_FACT_CHUNK);
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			@ -293,7 +293,7 @@ static SDL_AudioDevice **open_devices;
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static BOOL session_active = NO;
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static void pause_audio_devices()
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static void pause_audio_devices(void)
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{
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    int i;
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			@ -309,7 +309,7 @@ static void pause_audio_devices()
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    }
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}
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static void resume_audio_devices()
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static void resume_audio_devices(void)
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{
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    int i;
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			@ -740,7 +740,7 @@ static void SDL_CutEvent(SDL_EventEntry *entry)
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    SDL_AtomicAdd(&SDL_EventQ.count, -1);
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}
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static int SDL_SendWakeupEvent()
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static int SDL_SendWakeupEvent(void)
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{
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    SDL_VideoDevice *_this = SDL_GetVideoDevice();
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    if (_this == NULL || !_this->SendWakeupEvent) {
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			@ -955,7 +955,7 @@ static void SDL_PumpEventsInternal(SDL_bool push_sentinel)
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    }
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}
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void SDL_PumpEvents()
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void SDL_PumpEvents(void)
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{
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    SDL_PumpEventsInternal(SDL_FALSE);
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}
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			@ -967,7 +967,7 @@ int SDL_PollEvent(SDL_Event *event)
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    return SDL_WaitEventTimeout(event, 0);
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}
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static SDL_bool SDL_events_need_periodic_poll()
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static SDL_bool SDL_events_need_periodic_poll(void)
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{
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    SDL_bool need_periodic_poll = SDL_FALSE;
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			@ -1052,7 +1052,7 @@ static int SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Eve
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    return 0;
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}
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static SDL_bool SDL_events_need_polling()
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static SDL_bool SDL_events_need_polling(void)
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{
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    SDL_bool need_polling = SDL_FALSE;
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			@ -110,7 +110,7 @@ int SDL_RecordGesture(SDL_TouchID touchId)
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    return touchId < 0;
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}
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void SDL_GestureQuit()
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void SDL_GestureQuit(void)
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{
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    SDL_free(SDL_gestureTouch);
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    SDL_gestureTouch = NULL;
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			@ -1178,7 +1178,7 @@ int SDL_SetRelativeMouseMode(SDL_bool enabled)
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    return 0;
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}
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SDL_bool SDL_GetRelativeMouseMode()
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SDL_bool SDL_GetRelativeMouseMode(void)
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{
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    SDL_Mouse *mouse = SDL_GetMouse();
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| 
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			@ -220,7 +220,7 @@ static int StrIsInteger(const char *string)
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}
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#endif /* HAVE_INOTIFY */
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static void HIDAPI_InitializeDiscovery()
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static void HIDAPI_InitializeDiscovery(void)
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{
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    SDL_HIDAPI_discovery.m_bInitialized = SDL_TRUE;
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    SDL_HIDAPI_discovery.m_unDeviceChangeCounter = 1;
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			@ -359,7 +359,7 @@ static void HIDAPI_InitializeDiscovery()
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    }
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}
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static void HIDAPI_UpdateDiscovery()
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static void HIDAPI_UpdateDiscovery(void)
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{
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    if (!SDL_HIDAPI_discovery.m_bInitialized) {
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        HIDAPI_InitializeDiscovery();
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			@ -476,7 +476,7 @@ static void HIDAPI_UpdateDiscovery()
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    }
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}
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static void HIDAPI_ShutdownDiscovery()
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static void HIDAPI_ShutdownDiscovery(void)
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{
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    if (!SDL_HIDAPI_discovery.m_bInitialized) {
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        return;
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			@ -475,7 +475,7 @@ typedef enum
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// Core Bluetooth devices calling back on event boundaries of their run-loops. so annoying.
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static void process_pending_events()
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static void process_pending_events(void)
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{
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	CFRunLoopRunResult res;
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	do
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			@ -1849,7 +1849,7 @@ char *SDL_GameControllerMapping(SDL_GameController *gamecontroller)
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    return retval;
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}
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static void SDL_GameControllerLoadHints()
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static void SDL_GameControllerLoadHints(void)
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{
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    const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
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    if (hint && hint[0]) {
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			@ -492,7 +492,7 @@ static SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriv
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    return SDL_FALSE;
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}
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static int SDL_FindFreePlayerIndex()
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static int SDL_FindFreePlayerIndex(void)
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{
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    int player_index;
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			@ -658,7 +658,7 @@ int SDL_NumJoysticks(void)
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 * Return the next available joystick instance ID
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 * This may be called by drivers from multiple threads, unprotected by any locks
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 */
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SDL_JoystickID SDL_GetNextJoystickInstanceID()
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SDL_JoystickID SDL_GetNextJoystickInstanceID(void)
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{
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    return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
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}
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			@ -1663,7 +1663,7 @@ void SDL_JoystickQuit(void)
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    SDL_UnlockJoysticks();
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}
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static SDL_bool SDL_PrivateJoystickShouldIgnoreEvent()
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static SDL_bool SDL_PrivateJoystickShouldIgnoreEvent(void)
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{
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    if (SDL_joystick_allows_background_events) {
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        return SDL_FALSE;
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			@ -892,7 +892,7 @@ static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
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    SDL_assert(renderer->RunCommandQueue != NULL);
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}
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static SDL_RenderLineMethod SDL_GetRenderLineMethod()
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static SDL_RenderLineMethod SDL_GetRenderLineMethod(void)
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{
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    const char *hint = SDL_GetHint(SDL_HINT_RENDER_LINE_METHOD);
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			@ -380,7 +380,7 @@ const char *GLES2_GetShaderInclude(GLES2_ShaderIncludeType type)
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    }
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}
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GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint()
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GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint(void)
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{
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    const char *texcoord_hint = SDL_GetHint("SDL_RENDER_OPENGLES2_TEXCOORD_PRECISION");
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    GLES2_ShaderIncludeType value = GLES2_SHADER_FRAGMENT_INCLUDE_BEST_TEXCOORD_PRECISION;
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			@ -108,7 +108,7 @@ int SDL_NumSensors(void)
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 * Return the next available sensor instance ID
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 * This may be called by drivers from multiple threads, unprotected by any locks
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 */
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SDL_SensorID SDL_GetNextSensorInstanceID()
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SDL_SensorID SDL_GetNextSensorInstanceID(void)
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{
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    return SDL_AtomicIncRef(&SDL_next_sensor_instance_id);
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}
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			@ -28,7 +28,7 @@
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#include "SDL_hints.h"
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#include "../SDL_error_c.h"
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SDL_TLSID SDL_TLSCreate()
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SDL_TLSID SDL_TLSCreate(void)
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{
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    static SDL_atomic_t SDL_tls_id;
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    return SDL_AtomicIncRef(&SDL_tls_id) + 1;
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			@ -78,7 +78,7 @@ int SDL_TLSSet(SDL_TLSID id, const void *value, void(SDLCALL *destructor)(void *
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    return 0;
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}
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void SDL_TLSCleanup()
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void SDL_TLSCleanup(void)
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{
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    SDL_TLSData *storage;
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			@ -193,7 +193,7 @@ int SDL_Generic_SetTLSData(SDL_TLSData *data)
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}
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/* Non-thread-safe global error variable */
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static SDL_error *SDL_GetStaticErrBuf()
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static SDL_error *SDL_GetStaticErrBuf(void)
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{
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    static SDL_error SDL_global_error;
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    static char SDL_global_error_str[128];
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			@ -116,7 +116,7 @@ static SDL_bool SDL_UseAltivecPrefetch()
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    }
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}
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#else
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static SDL_bool SDL_UseAltivecPrefetch()
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static SDL_bool SDL_UseAltivecPrefetch(void)
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{
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    /* Just guess G4 */
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    return SDL_TRUE;
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			@ -532,7 +532,7 @@ static int scale_mat_SSE(const Uint32 *src, int src_w, int src_h, int src_pitch,
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#if defined(HAVE_NEON_INTRINSICS)
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static SDL_INLINE int hasNEON()
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static SDL_INLINE int hasNEON(void)
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{
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    static int val = -1;
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    if (val != -1) {
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			@ -407,7 +407,7 @@ static int SDLCALL cmpmodes(const void *A, const void *B)
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    return 0;
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}
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static int SDL_UninitializedVideo()
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static int SDL_UninitializedVideo(void)
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{
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    return SDL_SetError("Video subsystem has not been initialized");
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}
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			@ -595,7 +595,7 @@ pre_driver_error:
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    return -1;
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}
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const char *SDL_GetCurrentVideoDriver()
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const char *SDL_GetCurrentVideoDriver(void)
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{
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    if (!_this) {
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        SDL_UninitializedVideo();
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			@ -609,7 +609,7 @@ SDL_VideoDevice *SDL_GetVideoDevice(void)
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    return _this;
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}
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SDL_bool SDL_OnVideoThread()
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SDL_bool SDL_OnVideoThread(void)
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{
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    return (_this && SDL_ThreadID() == _this->thread) ? SDL_TRUE : SDL_FALSE;
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}
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			@ -3336,7 +3336,7 @@ void SDL_DestroyWindow(SDL_Window *window)
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    SDL_free(window);
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}
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SDL_bool SDL_IsScreenSaverEnabled()
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SDL_bool SDL_IsScreenSaverEnabled(void)
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{
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    if (!_this) {
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        return SDL_TRUE;
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			@ -3344,7 +3344,7 @@ SDL_bool SDL_IsScreenSaverEnabled()
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    return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
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}
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void SDL_EnableScreenSaver()
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void SDL_EnableScreenSaver(void)
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{
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    if (!_this) {
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        return;
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			@ -3358,7 +3358,7 @@ void SDL_EnableScreenSaver()
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    }
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}
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void SDL_DisableScreenSaver()
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void SDL_DisableScreenSaver(void)
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{
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    if (!_this) {
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        return;
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			@ -3600,7 +3600,7 @@ void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor)
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#endif
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}
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void SDL_GL_ResetAttributes()
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void SDL_GL_ResetAttributes(void)
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{
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    if (!_this) {
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        return;
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			@ -40,7 +40,7 @@ void SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode)
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    SDL_YUV_ConversionMode = mode;
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}
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SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode()
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SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode(void)
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{
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    return SDL_YUV_ConversionMode;
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}
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			@ -283,7 +283,7 @@ static void UpdateScrollDirection(void)
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#endif
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}
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static void UpdatePointerLock()
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static void UpdatePointerLock(void)
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{
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    SDL_VideoDevice *_this = SDL_GetVideoDevice();
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    SDL_Window *window;
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| 
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			@ -517,7 +517,7 @@ void UIKit_QuitModes(_THIS)
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}
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#if !TARGET_OS_TV
 | 
			
		||||
void SDL_OnApplicationDidChangeStatusBarOrientation()
 | 
			
		||||
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
 | 
			
		||||
{
 | 
			
		||||
    BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
 | 
			
		||||
    SDL_VideoDisplay *display = SDL_GetDisplay(0);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -230,7 +230,7 @@ CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
 | 
			
		|||
    return frame;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void UIKit_ForceUpdateHomeIndicator()
 | 
			
		||||
void UIKit_ForceUpdateHomeIndicator(void)
 | 
			
		||||
{
 | 
			
		||||
#if !TARGET_OS_TV
 | 
			
		||||
    /* Force the main SDL window to re-evaluate home indicator state */
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue