mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 09:15:41 +00:00
SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents to render stretched. Fixes #1504
This commit is contained in:
parent
4f683f01d4
commit
b786c10013
|
@ -1169,6 +1169,12 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef __MACOSX__
|
||||
// On macOS, moving the window seems to invalidate the OpenGL viewport state,
|
||||
// so don't bother trying to persist it across frames; always reset it.
|
||||
// Workaround for: https://github.com/libsdl-org/SDL/issues/1504
|
||||
data->drawstate.viewport_dirty = SDL_TRUE;
|
||||
#endif
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
|
|
Loading…
Reference in a new issue