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Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
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5df11f8aa1
commit
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@ -1402,7 +1402,7 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
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if (_this->CreateWindow(_this, window) < 0) {
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if (flags & SDL_WINDOW_OPENGL) {
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if ((flags & SDL_WINDOW_OPENGL) && !(window->flags & SDL_WINDOW_OPENGL)) {
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SDL_GL_UnloadLibrary();
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}
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return -1;
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@ -1488,6 +1488,8 @@ Cocoa_DestroyWindow(_THIS, SDL_Window * window)
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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window->driverdata = NULL;
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if (data) {
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[data->listener close];
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[data->listener release];
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@ -289,11 +289,13 @@ void
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UIKit_DestroyWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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window->driverdata = NULL;
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if (data) {
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[data->viewcontroller release];
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[data->uiwindow release];
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SDL_free(data);
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window->driverdata = NULL;
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}
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}
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@ -619,6 +619,8 @@ WIN_DestroyWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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window->driverdata = NULL;
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if (data) {
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ReleaseDC(data->hwnd, data->hdc);
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if (data->created) {
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@ -1393,6 +1393,7 @@ void
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X11_DestroyWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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window->driverdata = NULL;
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if (data) {
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