Fixed compile warnings

This commit is contained in:
Sam Lantinga 2022-04-18 13:08:04 -07:00
parent 57927a2458
commit b9fe6ba0e7

View file

@ -2476,8 +2476,8 @@ RenderGetViewportSize(SDL_Renderer * renderer, SDL_FRect * rect)
{ {
rect->x = 0.0f; rect->x = 0.0f;
rect->y = 0.0f; rect->y = 0.0f;
rect->w = renderer->viewport.w / renderer->scale.x; rect->w = (float)(renderer->viewport.w / renderer->scale.x);
rect->h = renderer->viewport.h / renderer->scale.y; rect->h = (float)(renderer->viewport.h / renderer->scale.y);
} }
int int
@ -2555,10 +2555,10 @@ SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, flo
window_physical_y = ((float) windowY) / renderer->dpi_scale.y; window_physical_y = ((float) windowY) / renderer->dpi_scale.y;
if (logicalX) { if (logicalX) {
*logicalX = (window_physical_x - renderer->viewport.x) / renderer->scale.x; *logicalX = (float)((window_physical_x - renderer->viewport.x) / renderer->scale.x);
} }
if (logicalY) { if (logicalY) {
*logicalY = (window_physical_y - renderer->viewport.y) / renderer->scale.y; *logicalY = (float)((window_physical_y - renderer->viewport.y) / renderer->scale.y);
} }
} }
@ -2569,8 +2569,8 @@ SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logical
CHECK_RENDERER_MAGIC(renderer, ); CHECK_RENDERER_MAGIC(renderer, );
window_physical_x = (logicalX * renderer->scale.x) + renderer->viewport.x; window_physical_x = (float)((logicalX * renderer->scale.x) + renderer->viewport.x);
window_physical_y = (logicalY * renderer->scale.y) + renderer->viewport.y; window_physical_y = (float)((logicalY * renderer->scale.y) + renderer->viewport.y);
if (windowX) { if (windowX) {
*windowX = (int)(window_physical_x * renderer->dpi_scale.x); *windowX = (int)(window_physical_x * renderer->dpi_scale.x);