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	direct3d11: Set the swapchain target immediately after creating it.
Fixes #4782
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			@ -998,6 +998,16 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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        goto done;
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    }
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    /* Set the swap chain target immediately, so that a target is always set
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     * even before we get to SetDrawState. Without this it's possible to hit
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     * null references in places like ReadPixels!
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     */
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    ID3D11DeviceContext_OMSetRenderTargets(data->d3dContext,
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        1,
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        &data->mainRenderTargetView,
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        NULL
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        );
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    data->viewportDirty = SDL_TRUE;
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done:
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