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Fixed text input events with UIM
Alex Baines I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry. Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
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@ -585,9 +585,6 @@ X11_DispatchEvent(_THIS)
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#endif
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}
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return;
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} else if (orig_keycode == videodata->filter_code && xevent.xkey.time == videodata->filter_time) {
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/* This is a duplicate event, resent by an IME - skip it. */
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return;
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}
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/* Send a SDL_SYSWMEVENT if the application wants them */
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@ -802,7 +799,10 @@ X11_DispatchEvent(_THIS)
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}
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#endif
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if (!handled_by_ime) {
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SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
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/* Don't send the key if it looks like a duplicate of a filtered key sent by an IME */
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if (xevent.xkey.keycode != videodata->filter_code || xevent.xkey.time != videodata->filter_time) {
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SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
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}
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if(*text) {
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SDL_SendKeyboardText(text);
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}
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