Emscripten: Changed return type of callback implementations from int to EM_BOOL.

The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
This commit is contained in:
Philipp Wiesemann 2015-02-15 21:44:36 +01:00
parent 8a700d4db2
commit bd2d014645
2 changed files with 13 additions and 13 deletions

View file

@ -46,7 +46,7 @@ static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
int
EM_BOOL
Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
int i;
@ -127,7 +127,7 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
return 1;
}
int
EM_BOOL
Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
SDL_joylist_item *item = SDL_joylist;

View file

@ -296,7 +296,7 @@ Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text)
return SDL_TRUE;
}
int
EM_BOOL
Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
SDL_WindowData *window_data = userData;
@ -322,7 +322,7 @@ Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent
return 0;
}
int
EM_BOOL
Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
SDL_WindowData *window_data = userData;
@ -344,7 +344,7 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
return 1;
}
int
EM_BOOL
Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
SDL_WindowData *window_data = userData;
@ -352,7 +352,7 @@ Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEven
return 1;
}
int
EM_BOOL
Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
{
SDL_WindowData *window_data = userData;
@ -360,7 +360,7 @@ Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, vo
return 1;
}
int
EM_BOOL
Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
{
SDL_WindowData *window_data = userData;
@ -368,7 +368,7 @@ Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, vo
return 1;
}
int
EM_BOOL
Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
{
/*SDL_WindowData *window_data = userData;*/
@ -404,7 +404,7 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
return 1;
}
int
EM_BOOL
Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
{
Uint32 scancode;
@ -443,7 +443,7 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
|| keyEvent->keyCode == 8 /* backspace */ || keyEvent->keyCode == 9 /* tab */;
}
int
EM_BOOL
Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
{
char text[5];
@ -452,7 +452,7 @@ Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent
return 1;
}
int
EM_BOOL
Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData)
{
/*make sure this is actually our element going fullscreen*/
@ -514,7 +514,7 @@ Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChang
return 0;
}
int
EM_BOOL
Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
{
SDL_WindowData *window_data = userData;
@ -554,7 +554,7 @@ Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *u
return 0;
}
int
EM_BOOL
Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData)
{
SDL_WindowData *window_data = userData;