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Implement setDrawColor
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f1699ce735
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@ -37,6 +37,7 @@
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typedef struct
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{
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GSGLOBAL *gsGlobal;
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uint64_t drawColor;
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int32_t vsync_callback_id;
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SDL_bool vsync; /* wether we do vsync */
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} PS2_RenderData;
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@ -231,6 +232,21 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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return 0;
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}
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static int
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PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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{
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int colorR, colorG, colorB, colorA;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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colorR = (cmd->data.color.r) >> 1;
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colorG = (cmd->data.color.g) >> 1;
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colorB = (cmd->data.color.b) >> 1;
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colorA = (cmd->data.color.a) >> 1;
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data->drawColor = GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
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return 0;
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}
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static int
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PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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{
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@ -252,6 +268,10 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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{
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while (cmd) {
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switch (cmd->command) {
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case SDL_RENDERCMD_SETDRAWCOLOR: {
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PS2_RenderSetDrawColor(renderer, cmd);
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break;
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}
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case SDL_RENDERCMD_CLEAR: {
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PS2_RenderClear(renderer, cmd);
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break;
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@ -386,7 +406,7 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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gsKit_mode_switch(gsGlobal, GS_ONESHOT);
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gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x80,0x00,0x00,0x80,0x00));
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gsKit_clear(gsGlobal, GS_BLACK);
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data->gsGlobal = gsGlobal;
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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