Implement setDrawColor

This commit is contained in:
Francisco Javier Trujillo Mata 2022-07-04 23:35:25 +02:00 committed by Sam Lantinga
parent f1699ce735
commit be1219bd4e

View file

@ -37,6 +37,7 @@
typedef struct
{
GSGLOBAL *gsGlobal;
uint64_t drawColor;
int32_t vsync_callback_id;
SDL_bool vsync; /* wether we do vsync */
} PS2_RenderData;
@ -231,6 +232,21 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
return 0;
}
static int
PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
int colorR, colorG, colorB, colorA;
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
colorR = (cmd->data.color.r) >> 1;
colorG = (cmd->data.color.g) >> 1;
colorB = (cmd->data.color.b) >> 1;
colorA = (cmd->data.color.a) >> 1;
data->drawColor = GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
return 0;
}
static int
PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
@ -252,6 +268,10 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
{
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {
PS2_RenderSetDrawColor(renderer, cmd);
break;
}
case SDL_RENDERCMD_CLEAR: {
PS2_RenderClear(renderer, cmd);
break;
@ -386,7 +406,7 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x80,0x00,0x00,0x80,0x00));
gsKit_clear(gsGlobal, GS_BLACK);
data->gsGlobal = gsGlobal;
if (flags & SDL_RENDERER_PRESENTVSYNC) {